CMDR Gabolander profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 75 289 944 998 cr |
Credits spent on ships | 2 481 703 943 cr |
Credits spent on outfitting | 8 354 303 865 cr |
Credits spent on repairs | 81 419 238 cr |
Credits spent on fuel | 2 323 551 cr |
Credits spent on munitions | 20 278 879 cr |
Insurance claims | 103 |
Total claim costs | 661 312 586 cr |
Combat |
|
Bounties claimed | 38 715 |
Profit from bounties | 11 487 988 573 cr |
Combat bonds | 14 947 |
Profit from combat bonds | 6 097 085 704 cr |
Assassinations | 250 |
Profit from assassinations | 243 361 829 cr |
Highest single reward | 1 361 528 cr |
Skimmers killed | 204 |
Crime |
|
Fines issued | 835 |
Lifetime fines value | 5 200 036 cr |
Bounties received/earned | 47 643 |
Lifetime bounty value | 328 453 020 cr |
Highest bounty issued | 3 517 900 cr |
Smuggling |
|
Black market network | 48 |
Black market profit | 106 680 444 cr |
Commodities smuggled | 24 181 |
Average profit | 658 521 cr |
Highest single transaction | 13 471 920 cr |
Trading |
|
Market network | 236 |
Trading profit | 8 853 804 505 cr |
Commodities traded | 135 700 |
Average profit | 6 510 150 cr |
Highest single transaction | 389 761 515 cr |
Mining |
|
Profits from mining | 7 845 467 224 cr |
Minerals refined | 4 802 |
Materials collected | 104 307 |
Exploration |
|
Systems visited | 14 091 |
Profits from exploration | 4 399 423 134 cr |
Level 2 detailed scans | 73 552 |
Level 3 detailed scans | 73 550 |
Highest payout | 27 055 486 cr |
Total hyperspace distance | 1 527 501 ly |
Total hyperspace jumps | 32 273 |
Max distance from start | 65 596,19 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 38W 4D 9H 3M |
Passengers |
|
Total bulk passengers delivered | 5 373 |
Total VIPs delivered | 29 391 |
Total delivered | 34 764 |
Total ejected | 155 |
Search and Rescue |
|
Total items rescued | 256 |
Total profit | 3 034 908 cr |
Total rescue transactions | 52 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 13 396 |
Grade 1 upgrades generated | 1 711 |
Grade 2 upgrades generated | 2 174 |
Grade 3 upgrades generated | 3 049 |
Grade 4 upgrades generated | 3 647 |
Grade 5 upgrades generated | 2 815 |
Crew |
|
Crew credits earned | 1 802 302 443 cr |
Crew hired | 26 |
Crew fired | 25 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 1D 4H 2M 44S |
Time in gunner role | 2H 39M 15S |
Time in fighter con role | 22M 16S |
Total credits accrued | 571 617 cr |