CMDR TheElite96 profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 045 654 169 cr |
Credits spent on ships | 1 373 614 434 cr |
Credits spent on outfitting | 2 259 747 445 cr |
Credits spent on repairs | 12 308 508 cr |
Credits spent on fuel | 333 651 cr |
Credits spent on munitions | 377 707 cr |
Insurance claims | 17 |
Total claim costs | 55 704 843 cr |
Combat |
|
Bounties claimed | 174 |
Profit from bounties | 6 924 125 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 1 045 737 cr |
Highest single reward | 236 182 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 104 |
Lifetime fines value | 1 880 346 cr |
Bounties received/earned | 178 |
Lifetime bounty value | 191 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 29 |
Trading profit | 3 659 529 340 cr |
Commodities traded | 21 206 |
Average profit | 56 300 451 cr |
Highest single transaction | 594 280 032 cr |
Mining |
|
Profits from mining | 3 363 703 236 cr |
Minerals refined | 3 014 |
Materials collected | 4 589 |
Exploration |
|
Systems visited | 3 696 |
Profits from exploration | 285 867 777 cr |
Level 2 detailed scans | 10 800 |
Level 3 detailed scans | 10 799 |
Highest payout | 7 350 669 cr |
Total hyperspace distance | 285 676 ly |
Total hyperspace jumps | 5 740 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 252,59 ly |
Approximate time played | 4W 3D 10H 57M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 399 |
Total delivered | 399 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 405 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 90 |
Grade 3 upgrades generated | 70 |
Grade 4 upgrades generated | 47 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew credits earned | 255 511 306 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 11H 30M 35S |
Time in gunner role | 1H 17M 29S |
Total credits accrued | 953 566 cr |