CMDR Alvarilla profile
Federation: Rear Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 12 601 229 972 cr |
Credits spent on ships | 694 864 950 cr |
Credits spent on outfitting | 3 543 970 098 cr |
Credits spent on repairs | 51 166 847 cr |
Credits spent on fuel | 534 146 cr |
Credits spent on munitions | 2 742 310 cr |
Insurance claims | 21 |
Total claim costs | 103 779 988 cr |
Combat |
|
Bounties claimed | 8 112 |
Profit from bounties | 1 183 763 230 cr |
Combat bonds | 3 349 |
Profit from combat bonds | 351 458 651 cr |
Assassinations | 73 |
Profit from assassinations | 10 730 596 cr |
Highest single reward | 2 305 616 cr |
Skimmers killed | 150 |
Crime |
|
Fines issued | 416 |
Lifetime fines value | 617 713 cr |
Bounties received/earned | 205 |
Lifetime bounty value | 171 555 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 773 902 cr |
Commodities smuggled | 124 |
Average profit | 19 348 cr |
Highest single transaction | 146 112 cr |
Trading |
|
Market network | 484 |
Trading profit | 5 806 204 291 cr |
Commodities traded | 181 974 |
Average profit | 3 000 622 cr |
Highest single transaction | 291 062 746 cr |
Mining |
|
Profits from mining | 358 486 616 cr |
Minerals refined | 7 880 |
Materials collected | 66 682 |
Exploration |
|
Systems visited | 13 788 |
Profits from exploration | 8 550 548 158 cr |
Level 2 detailed scans | 51 807 |
Level 3 detailed scans | 217 270 |
Highest payout | 71 697 048 cr |
Total hyperspace distance | 459 049 ly |
Total hyperspace jumps | 15 719 |
Max distance from start | 33 726,80 ly |
Max distance from Sol | 33 728,91 ly |
Max distance from Colonia | 41 420,49 ly |
Approximate time played | 18W 3D 4H 19M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 40 |
Total delivered | 40 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 696 |
Total profit | 14 971 520 cr |
Total rescue transactions | 152 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 4 557 |
Grade 1 upgrades generated | 563 |
Grade 2 upgrades generated | 679 |
Grade 3 upgrades generated | 1 011 |
Grade 4 upgrades generated | 1 253 |
Grade 5 upgrades generated | 1 051 |
Crew |
|
Crew credits earned | 1 222 989 485 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 32M 48S |
Time in gunner role | 22M 57S |
Time in fighter con role | 4M 18S |
Total credits accrued | 64 000 cr |