CMDR Dr. Kammus Corelli profile
(Imperial Cutter)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 1 846 484 953 cr |
Credits spent on ships | 296 185 328 cr |
Credits spent on outfitting | 1 315 327 889 cr |
Credits spent on repairs | 17 971 999 cr |
Credits spent on fuel | 154 759 cr |
Credits spent on munitions | 576 958 cr |
Insurance claims | 13 |
Total claim costs | 59 607 002 cr |
Combat |
|
Bounties claimed | 174 |
Profit from bounties | 10 895 043 cr |
Combat bonds | 52 |
Profit from combat bonds | 2 339 768 cr |
Assassinations | 5 |
Profit from assassinations | 301 103 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 419 041 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 39 940 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 896 cr |
Commodities smuggled | 5 |
Average profit | 379 cr |
Highest single transaction | 1 575 cr |
Trading |
|
Market network | 74 |
Trading profit | 1 412 111 100 cr |
Commodities traded | 8 447 |
Average profit | 8 162 492 cr |
Highest single transaction | 356 172 320 cr |
Mining |
|
Profits from mining | 1 416 098 418 cr |
Minerals refined | 1 480 |
Materials collected | 9 458 |
Exploration |
|
Systems visited | 6 682 |
Profits from exploration | 508 430 958 cr |
Level 2 detailed scans | 28 605 |
Level 3 detailed scans | 28 604 |
Highest payout | 9 218 275 cr |
Total hyperspace distance | 288 056 ly |
Total hyperspace jumps | 7 122 |
Max distance from start | 56 259,49 ly |
Max distance from Sol | 56 285,20 ly |
Max distance from Colonia | 48 035,22 ly |
Approximate time played | 4W 6D 1H 11M |
Passengers |
|
Total bulk passengers delivered | 4 |
Total VIPs delivered | 8 |
Total delivered | 12 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 20 609 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 784 |
Grade 1 upgrades generated | 198 |
Grade 2 upgrades generated | 189 |
Grade 3 upgrades generated | 202 |
Grade 4 upgrades generated | 119 |
Grade 5 upgrades generated | 76 |
Crew |
|
Crew credits earned | 117 172 889 cr |
Crew hired | 1 |
Crew lost | 1 |