CMDR ILIA992 profile
(Python)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 1 266 447 578 cr |
Credits spent on ships | 509 844 797 cr |
Credits spent on outfitting | 441 869 905 cr |
Credits spent on repairs | 3 999 093 cr |
Credits spent on fuel | 150 565 cr |
Credits spent on munitions | 338 292 cr |
Insurance claims | 6 |
Total claim costs | 24 081 299 cr |
Combat |
|
Bounties claimed | 23 |
Profit from bounties | 110 894 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 160 906 cr |
Highest single reward | 11 695 cr |
Skimmers killed | 85 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 49 048 cr |
Bounties received/earned | 65 |
Lifetime bounty value | 22 400 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 18 |
Trading profit | 5 634 892 cr |
Commodities traded | 521 |
Average profit | 160 997 cr |
Highest single transaction | 3 528 800 cr |
Mining |
|
Profits from mining | 5 404 039 cr |
Minerals refined | 436 |
Materials collected | 4 822 |
Exploration |
|
Systems visited | 7 674 |
Profits from exploration | 860 586 824 cr |
Level 2 detailed scans | 44 570 |
Level 3 detailed scans | 44 570 |
Highest payout | 10 103 375 cr |
Total hyperspace distance | 522 528 ly |
Total hyperspace jumps | 8 391 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 49 331,97 ly |
Approximate time played | 3W 1D 4H 54M |
Passengers |
|
Total bulk passengers delivered | 184 |
Total VIPs delivered | 1 900 |
Total delivered | 2 084 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 173 423 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 100 |
Grade 1 upgrades generated | 31 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 14 |