CMDR SWARTHOS profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 218 909 848 cr |
Credits spent on ships | 1 280 880 766 cr |
Credits spent on outfitting | 2 953 918 810 cr |
Credits spent on repairs | 7 544 307 cr |
Credits spent on fuel | 415 510 cr |
Credits spent on munitions | 226 639 cr |
Insurance claims | 12 |
Total claim costs | 75 566 130 cr |
Combat |
|
Bounties claimed | 164 |
Profit from bounties | 10 376 682 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 10 |
Profit from assassinations | 11 980 161 cr |
Highest single reward | 473 406 cr |
Skimmers killed | 93 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 229 938 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 45 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 11 |
Trading profit | 71 683 551 cr |
Commodities traded | 878 |
Average profit | 501 284 cr |
Highest single transaction | 41 621 058 cr |
Mining |
|
Profits from mining | 68 189 549 cr |
Minerals refined | 292 |
Materials collected | 4 841 |
Exploration |
|
Systems visited | 6 508 |
Profits from exploration | 548 745 848 cr |
Level 2 detailed scans | 34 672 |
Level 3 detailed scans | 34 672 |
Highest payout | 6 514 383 cr |
Total hyperspace distance | 376 197 ly |
Total hyperspace jumps | 8 974 |
Max distance from start | 28 450,35 ly |
Max distance from Sol | 28 467,46 ly |
Max distance from Colonia | 34 546,53 ly |
Approximate time played | 4W 3D 13H 50M |
Passengers |
|
Total bulk passengers delivered | 20 496 |
Total VIPs delivered | 72 |
Total delivered | 20 568 |
Total ejected | 215 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 1 719 459 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 183 |
Grade 1 upgrades generated | 47 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 38 |
Grade 4 upgrades generated | 37 |
Grade 5 upgrades generated | 23 |
Crew |
|
Crew credits earned | 18 703 813 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 20M 45S |
Time in gunner role | 2H 7M 45S |
Time in fighter con role | 13M 9S |
Total credits accrued | 111 221 cr |