CMDR Zenturi profile

(Imperial Cutter)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20 730 595 968 cr |
Credits spent on ships | 1 740 086 858 cr |
Credits spent on outfitting | 13 505 067 444 cr |
Credits spent on repairs | 135 279 189 cr |
Credits spent on fuel | 12 562 866 cr |
Credits spent on munitions | 8 808 474 cr |
Insurance claims | 241 |
Total claim costs | 1 143 412 635 cr |
Combat |
|
Bounties claimed | 5 499 |
Profit from bounties | 734 340 673 cr |
Combat bonds | 4 596 |
Profit from combat bonds | 10 781 316 355 cr |
Assassinations | 114 |
Profit from assassinations | 22 665 192 cr |
Highest single reward | 834 846 cr |
Skimmers killed | 715 |
Crime |
|
Fines issued | 862 |
Lifetime fines value | 16 966 043 cr |
Bounties received/earned | 3 137 |
Lifetime bounty value | 6 145 590 cr |
Highest bounty issued | 1 150 600 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 144 592 906 cr |
Commodities smuggled | 3 656 |
Average profit | 3 362 626 cr |
Highest single transaction | 27 453 150 cr |
Trading |
|
Market network | 184 |
Trading profit | 20 339 991 992 cr |
Commodities traded | 611 834 |
Average profit | 9 764 759 cr |
Highest single transaction | 1 189 429 920 cr |
Mining |
|
Profits from mining | 20 456 142 020 cr |
Minerals refined | 15 079 |
Materials collected | 26 422 |
Exploration |
|
Systems visited | 16 123 |
Profits from exploration | 393 812 515 cr |
Level 2 detailed scans | 14 618 |
Level 3 detailed scans | 32 620 |
Highest payout | 7 151 264 cr |
Total hyperspace distance | 812 856 ly |
Total hyperspace jumps | 28 258 |
Max distance from start | 65 224,18 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 31W 4D 20H 47M |
Passengers |
|
Total bulk passengers delivered | 3 209 |
Total VIPs delivered | 6 628 |
Total delivered | 9 837 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 252 |
Total profit | 440 424 cr |
Total rescue transactions | 67 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 705 |
Grade 1 upgrades generated | 508 |
Grade 2 upgrades generated | 303 |
Grade 3 upgrades generated | 480 |
Grade 4 upgrades generated | 499 |
Grade 5 upgrades generated | 915 |
Crew |
|
Crew credits earned | 5 537 282 992 cr |
Crew hired | 53 |
Crew fired | 26 |
Crew lost | 30 |
Multi-Crew |
|
Total time in multi-crew | 12H 12M 32S |