CMDR magnaram profile
(Type-9 Heavy)
Federation: Lieutenant
Empire: Viscount
Balance |
|
---|---|
Current assets | 2 099 573 887 cr |
Credits spent on ships | 418 265 788 cr |
Credits spent on outfitting | 1 036 769 245 cr |
Credits spent on repairs | 8 912 391 cr |
Credits spent on fuel | 323 764 cr |
Credits spent on munitions | 1 081 976 cr |
Insurance claims | 73 |
Total claim costs | 201 378 350 cr |
Combat |
|
Bounties claimed | 729 |
Profit from bounties | 46 137 867 cr |
Combat bonds | 157 |
Profit from combat bonds | 5 043 229 cr |
Assassinations | 22 |
Profit from assassinations | 10 100 881 cr |
Highest single reward | 877 610 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 194 |
Lifetime fines value | 335 720 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 25 885 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 756 671 cr |
Commodities smuggled | 155 |
Average profit | 75 667 cr |
Highest single transaction | 305 772 cr |
Trading |
|
Market network | 119 |
Trading profit | 1 477 954 387 cr |
Commodities traded | 90 317 |
Average profit | 2 496 545 cr |
Highest single transaction | 108 612 000 cr |
Mining |
|
Profits from mining | 74 738 248 cr |
Minerals refined | 1 233 |
Materials collected | 8 264 |
Exploration |
|
Systems visited | 4 439 |
Profits from exploration | 233 791 350 cr |
Level 2 detailed scans | 14 379 |
Level 3 detailed scans | 25 170 |
Highest payout | 8 389 071 cr |
Total hyperspace distance | 163 743 ly |
Total hyperspace jumps | 6 375 |
Max distance from start | 12 567,66 ly |
Max distance from Sol | 12 635,47 ly |
Max distance from Colonia | 22 556,30 ly |
Approximate time played | 5W 1D 17H 33M |
Passengers |
|
Total bulk passengers delivered | 1 941 |
Total VIPs delivered | 268 |
Total delivered | 2 209 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 100 365 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 143 |
Grade 1 upgrades generated | 619 |
Grade 2 upgrades generated | 201 |
Grade 3 upgrades generated | 187 |
Grade 4 upgrades generated | 89 |
Grade 5 upgrades generated | 47 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 21M 24S |