CMDR Synthoma profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 241 411 439 cr |
Credits spent on ships | 1 142 398 959 cr |
Credits spent on outfitting | 2 979 689 134 cr |
Credits spent on repairs | 23 927 260 cr |
Credits spent on fuel | 370 391 cr |
Credits spent on munitions | 1 151 962 cr |
Insurance claims | 142 |
Total claim costs | 426 188 338 cr |
Combat |
|
Bounties claimed | 60 |
Profit from bounties | 1 898 007 cr |
Combat bonds | 90 |
Profit from combat bonds | 70 462 147 cr |
Assassinations | 9 |
Profit from assassinations | 1 076 944 cr |
Highest single reward | 170 175 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 290 |
Lifetime fines value | 1 703 504 cr |
Bounties received/earned | 157 |
Lifetime bounty value | 2 237 550 cr |
Highest bounty issued | 436 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 85 123 cr |
Commodities smuggled | 6 |
Average profit | 14 187 cr |
Highest single transaction | 63 432 cr |
Trading |
|
Market network | 53 |
Trading profit | 3 062 576 625 cr |
Commodities traded | 3 695 |
Average profit | 34 802 007 cr |
Highest single transaction | 502 563 328 cr |
Mining |
|
Profits from mining | 3 062 088 015 cr |
Minerals refined | 3 752 |
Materials collected | 12 146 |
Exploration |
|
Systems visited | 6 924 |
Profits from exploration | 1 181 490 005 cr |
Level 2 detailed scans | 30 473 |
Level 3 detailed scans | 30 466 |
Highest payout | 18 194 166 cr |
Total hyperspace distance | 565 482 ly |
Total hyperspace jumps | 8 549 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 6D 10H 32M |
Passengers |
|
Total bulk passengers delivered | 3 106 |
Total VIPs delivered | 97 |
Total delivered | 3 203 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 159 413 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1 019 |
Grade 1 upgrades generated | 214 |
Grade 2 upgrades generated | 200 |
Grade 3 upgrades generated | 276 |
Grade 4 upgrades generated | 205 |
Grade 5 upgrades generated | 124 |
Crew |
|
Crew credits earned | 217 144 319 cr |
Crew hired | 8 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 6H 34M 53S |
Time in gunner role | 19M 18S |
Time in fighter con role | 15M 26S |
Total credits accrued | 2 230 407 cr |