CMDR bajr profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 378 484 132 cr |
Credits spent on ships | 943 034 120 cr |
Credits spent on outfitting | 3 373 656 714 cr |
Credits spent on repairs | 11 041 608 cr |
Credits spent on fuel | 207 082 cr |
Credits spent on munitions | 1 582 583 cr |
Insurance claims | 24 |
Total claim costs | 162 269 745 cr |
Combat |
|
Bounties claimed | 870 |
Profit from bounties | 76 770 283 cr |
Combat bonds | 226 |
Profit from combat bonds | 13 124 387 cr |
Assassinations | 229 |
Profit from assassinations | 68 477 894 cr |
Highest single reward | 1 461 900 cr |
Skimmers killed | 120 |
Crime |
|
Fines issued | 189 |
Lifetime fines value | 864 631 cr |
Bounties received/earned | 309 |
Lifetime bounty value | 231 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 48 907 cr |
Commodities smuggled | 15 |
Average profit | 6 113 cr |
Highest single transaction | 44 925 cr |
Trading |
|
Market network | 104 |
Trading profit | 6 919 528 107 cr |
Commodities traded | 341 727 |
Average profit | 10 948 620 cr |
Highest single transaction | 366 571 520 cr |
Mining |
|
Profits from mining | 5 851 804 325 cr |
Minerals refined | 12 006 |
Materials collected | 42 147 |
Exploration |
|
Systems visited | 6 836 |
Profits from exploration | 3 358 477 891 cr |
Level 2 detailed scans | 83 965 |
Level 3 detailed scans | 83 965 |
Highest payout | 17 209 464 cr |
Total hyperspace distance | 211 088 ly |
Total hyperspace jumps | 7 664 |
Max distance from start | 25 878,47 ly |
Max distance from Sol | 25 909,77 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 7W 4D 19H 37M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 100 |
Total delivered | 112 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 454 160 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 881 |
Grade 1 upgrades generated | 359 |
Grade 2 upgrades generated | 435 |
Grade 3 upgrades generated | 571 |
Grade 4 upgrades generated | 621 |
Grade 5 upgrades generated | 895 |
Crew |
|
Crew credits earned | 103 628 607 cr |
Crew hired | 4 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 11M 7S |
Time in gunner role | 24M 54S |