CMDR TheRedGoose profile

(Imperial Cutter)

Federation: Ensign
Empire: Prince
Balance |
|
---|---|
Current assets | 6 497 669 249 cr |
Credits spent on ships | 918 223 896 cr |
Credits spent on outfitting | 1 954 537 303 cr |
Credits spent on repairs | 3 006 928 cr |
Credits spent on fuel | 651 052 cr |
Credits spent on munitions | 875 693 cr |
Insurance claims | 6 |
Total claim costs | 12 086 111 cr |
Combat |
|
Bounties claimed | 314 |
Profit from bounties | 61 958 639 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 22 |
Profit from assassinations | 31 969 630 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 188 372 cr |
Bounties received/earned | 51 |
Lifetime bounty value | 156 500 cr |
Highest bounty issued | 114 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 248 727 cr |
Commodities smuggled | 115 |
Average profit | 41 455 cr |
Highest single transaction | 227 260 cr |
Trading |
|
Market network | 187 |
Trading profit | 4 155 923 183 cr |
Commodities traded | 357 676 |
Average profit | 3 254 443 cr |
Highest single transaction | 258 580 480 cr |
Mining |
|
Profits from mining | 4 469 552 532 cr |
Minerals refined | 7 266 |
Materials collected | 17 825 |
Exploration |
|
Systems visited | 2 559 |
Profits from exploration | 377 043 922 cr |
Level 2 detailed scans | 15 756 |
Level 3 detailed scans | 15 740 |
Highest payout | 13 838 891 cr |
Total hyperspace distance | 122 227 ly |
Total hyperspace jumps | 4 614 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 5W 3D 19H 30M |
Passengers |
|
Total bulk passengers delivered | 4 |
Total VIPs delivered | 1 605 |
Total delivered | 1 609 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 146 541 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 3 145 |
Grade 1 upgrades generated | 501 |
Grade 2 upgrades generated | 674 |
Grade 3 upgrades generated | 873 |
Grade 4 upgrades generated | 776 |
Grade 5 upgrades generated | 321 |
Crew |
|
Crew credits earned | 479 914 682 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 19M 37S |
Time in gunner role | 2M 55S |