CMDR doc---brownie profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 800 820 013 cr |
Credits spent on ships | 1 922 969 037 cr |
Credits spent on outfitting | 5 599 624 819 cr |
Credits spent on repairs | 19 767 477 cr |
Credits spent on fuel | 556 651 cr |
Credits spent on munitions | 838 778 cr |
Insurance claims | 8 |
Total claim costs | 39 001 892 cr |
Combat |
|
Bounties claimed | 2 855 |
Profit from bounties | 595 884 919 cr |
Combat bonds | 550 |
Profit from combat bonds | 36 842 002 cr |
Assassinations | 121 |
Profit from assassinations | 33 340 741 cr |
Highest single reward | 378 471 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 10 200 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 26 300 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 22 514 cr |
Commodities smuggled | 6 |
Average profit | 3 752 cr |
Highest single transaction | 4 536 cr |
Trading |
|
Market network | 116 |
Trading profit | 46 632 411 cr |
Commodities traded | 84 104 |
Average profit | 111 030 cr |
Highest single transaction | 395 123 712 cr |
Mining |
|
Profits from mining | 7 116 314 281 cr |
Minerals refined | 10 660 |
Materials collected | 22 165 |
Exploration |
|
Systems visited | 18 168 |
Profits from exploration | 6 160 314 364 cr |
Level 2 detailed scans | 133 506 |
Level 3 detailed scans | 134 065 |
Highest payout | 17 569 238 cr |
Total hyperspace distance | 1 408 929 ly |
Total hyperspace jumps | 20 759 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 341,73 ly |
Approximate time played | 17W 5D 1H 49M |
Passengers |
|
Total bulk passengers delivered | 3 798 |
Total VIPs delivered | 1 844 |
Total delivered | 5 642 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 112 653 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3 134 |
Grade 1 upgrades generated | 463 |
Grade 2 upgrades generated | 524 |
Grade 3 upgrades generated | 703 |
Grade 4 upgrades generated | 795 |
Grade 5 upgrades generated | 649 |
Crew |
|
Crew credits earned | 1 305 389 425 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 51M 13S |
Time in gunner role | 1H 30M 4S |
Total credits accrued | 11 989 cr |