CMDR Rebecca Lansing profile
(Python)
Federation: Recruit
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 473 972 322 cr |
Credits spent on ships | 78 973 783 cr |
Credits spent on outfitting | 365 245 652 cr |
Credits spent on repairs | 2 926 591 cr |
Credits spent on fuel | 153 939 cr |
Credits spent on munitions | 386 983 cr |
Insurance claims | 5 |
Total claim costs | 8 315 094 cr |
Combat |
|
Bounties claimed | 1 172 |
Profit from bounties | 148 424 313 cr |
Combat bonds | 80 |
Profit from combat bonds | 4 336 817 cr |
Assassinations | 22 |
Profit from assassinations | 295 710 cr |
Highest single reward | 559 237 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 38 805 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 19 290 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 362 541 cr |
Commodities smuggled | 294 |
Average profit | 32 958 cr |
Highest single transaction | 109 616 cr |
Trading |
|
Market network | 124 |
Trading profit | 775 868 157 cr |
Commodities traded | 24 319 |
Average profit | 1 533 336 cr |
Highest single transaction | 209 144 754 cr |
Mining |
|
Profits from mining | 678 680 116 cr |
Minerals refined | 2 373 |
Materials collected | 18 908 |
Exploration |
|
Systems visited | 6 513 |
Profits from exploration | 1 045 440 736 cr |
Level 2 detailed scans | 15 926 |
Level 3 detailed scans | 49 030 |
Highest payout | 26 005 821 cr |
Total hyperspace distance | 336 097 ly |
Total hyperspace jumps | 8 110 |
Max distance from start | 65 551,22 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 1D 15H 47M |
Passengers |
|
Total bulk passengers delivered | 943 |
Total VIPs delivered | 147 |
Total delivered | 1 090 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 316 534 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 301 |
Grade 1 upgrades generated | 165 |
Grade 2 upgrades generated | 159 |
Grade 3 upgrades generated | 282 |
Grade 4 upgrades generated | 285 |
Grade 5 upgrades generated | 410 |
Multi-Crew |
|
Total time in multi-crew | 4H 52M 22S |
Time in gunner role | 48M 15S |