CMDR Philin- profile
(Anaconda)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 7 782 092 418 cr |
Credits spent on ships | 1 026 586 317 cr |
Credits spent on outfitting | 2 775 312 671 cr |
Credits spent on repairs | 44 619 129 cr |
Credits spent on fuel | 486 289 cr |
Credits spent on munitions | 856 256 cr |
Insurance claims | 25 |
Total claim costs | 352 302 731 cr |
Combat |
|
Bounties claimed | 231 |
Profit from bounties | 19 661 256 cr |
Combat bonds | 669 |
Profit from combat bonds | 35 200 740 cr |
Assassinations | 37 |
Profit from assassinations | 10 816 711 cr |
Highest single reward | 288 082 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 433 132 cr |
Bounties received/earned | 73 |
Lifetime bounty value | 29 700 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 122 732 cr |
Commodities smuggled | 61 |
Average profit | 20 455 cr |
Highest single transaction | 141 044 cr |
Trading |
|
Market network | 97 |
Trading profit | 3 049 855 369 cr |
Commodities traded | 100 544 |
Average profit | 5 575 604 cr |
Highest single transaction | 198 613 760 cr |
Mining |
|
Profits from mining | 4 347 910 451 cr |
Minerals refined | 3 866 |
Materials collected | 28 897 |
Exploration |
|
Systems visited | 17 589 |
Profits from exploration | 2 240 205 343 cr |
Level 2 detailed scans | 90 115 |
Level 3 detailed scans | 90 109 |
Highest payout | 6 254 879 cr |
Total hyperspace distance | 1 773 864 ly |
Total hyperspace jumps | 20 683 |
Max distance from start | 65 368,19 ly |
Max distance from Sol | 65 424,37 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 10W 6D 15H 18M |
Passengers |
|
Total bulk passengers delivered | 2 311 |
Total VIPs delivered | 1 468 |
Total delivered | 3 779 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 89 670 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3 001 |
Grade 1 upgrades generated | 487 |
Grade 2 upgrades generated | 522 |
Grade 3 upgrades generated | 689 |
Grade 4 upgrades generated | 706 |
Grade 5 upgrades generated | 597 |
Crew |
|
Crew credits earned | 250 878 898 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 7H 24M 47S |
Time in gunner role | 36M 44S |