CMDR Amonoa Sunrider profile
(Imperial Eagle)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 167 231 553 cr |
Credits spent on ships | 2 403 366 226 cr |
Credits spent on outfitting | 6 847 347 484 cr |
Credits spent on repairs | 63 785 130 cr |
Credits spent on fuel | 994 091 cr |
Credits spent on munitions | 2 061 960 cr |
Insurance claims | 52 |
Total claim costs | 238 569 760 cr |
Combat |
|
Bounties claimed | 9 302 |
Profit from bounties | 627 541 209 cr |
Combat bonds | 68 |
Profit from combat bonds | 680 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 608 695 cr |
Skimmers killed | 135 |
Crime |
|
Fines issued | 244 |
Lifetime fines value | 4 076 274 cr |
Bounties received/earned | 491 |
Lifetime bounty value | 196 135 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 34 577 176 cr |
Commodities smuggled | 413 |
Average profit | 508 488 cr |
Highest single transaction | 13 844 776 cr |
Trading |
|
Market network | 333 |
Trading profit | 1 664 348 799 cr |
Commodities traded | 309 936 |
Average profit | 1 138 405 cr |
Highest single transaction | 119 480 508 cr |
Mining |
|
Profits from mining | 901 330 719 cr |
Minerals refined | 7 371 |
Materials collected | 27 790 |
Exploration |
|
Systems visited | 5 875 |
Profits from exploration | 175 704 530 cr |
Level 2 detailed scans | 4 151 |
Level 3 detailed scans | 23 605 |
Highest payout | 3 023 191 cr |
Total hyperspace distance | 234 698 ly |
Total hyperspace jumps | 12 440 |
Max distance from start | 1 143,41 ly |
Max distance from Sol | 1 111,18 ly |
Max distance from Colonia | 22 713,72 ly |
Approximate time played | 17W 4D 16H 24M |
Passengers |
|
Total bulk passengers delivered | 8 032 |
Total VIPs delivered | 2 394 |
Total delivered | 10 426 |
Total ejected | 97 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 145 631 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 815 |
Grade 1 upgrades generated | 279 |
Grade 2 upgrades generated | 130 |
Grade 3 upgrades generated | 214 |
Grade 4 upgrades generated | 127 |
Grade 5 upgrades generated | 65 |
Crew |
|
Crew credits earned | 935 561 464 cr |
Crew hired | 135 |
Crew fired | 133 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 11H 48M 15S |
Time in gunner role | 9M 10S |