CMDR Lukas Vance profile
(Krait Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 053 814 423 cr |
Credits spent on ships | 1 769 853 017 cr |
Credits spent on outfitting | 7 604 469 683 cr |
Credits spent on repairs | 18 157 797 cr |
Credits spent on fuel | 338 761 cr |
Credits spent on munitions | 3 463 874 cr |
Insurance claims | 67 |
Total claim costs | 566 540 860 cr |
Combat |
|
Bounties claimed | 3 737 |
Profit from bounties | 247 398 709 cr |
Combat bonds | 1 013 |
Profit from combat bonds | 57 698 250 cr |
Assassinations | 181 |
Profit from assassinations | 55 111 918 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 52 |
Crime |
|
Fines issued | 260 |
Lifetime fines value | 148 584 cr |
Bounties received/earned | 739 |
Lifetime bounty value | 678 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 25 305 cr |
Commodities smuggled | 14 |
Average profit | 4 218 cr |
Highest single transaction | 23 319 cr |
Trading |
|
Market network | 116 |
Trading profit | 3 860 278 692 cr |
Commodities traded | 30 890 |
Average profit | 10 461 460 cr |
Highest single transaction | 276 281 856 cr |
Mining |
|
Profits from mining | 2 468 879 927 cr |
Minerals refined | 1 910 |
Materials collected | 17 826 |
Exploration |
|
Systems visited | 4 586 |
Profits from exploration | 176 736 015 cr |
Level 2 detailed scans | 9 107 |
Level 3 detailed scans | 9 107 |
Highest payout | 4 944 847 cr |
Total hyperspace distance | 236 553 ly |
Total hyperspace jumps | 7 874 |
Max distance from start | 14 924,71 ly |
Max distance from Sol | 14 958,68 ly |
Max distance from Colonia | 29 091,90 ly |
Approximate time played | 11W 3D 8H 16M |
Passengers |
|
Total bulk passengers delivered | 5 259 |
Total VIPs delivered | 22 |
Total delivered | 5 281 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 49 |
Total profit | 942 002 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 878 |
Grade 1 upgrades generated | 299 |
Grade 2 upgrades generated | 316 |
Grade 3 upgrades generated | 366 |
Grade 4 upgrades generated | 394 |
Grade 5 upgrades generated | 503 |
Crew |
|
Crew credits earned | 283 670 908 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 5H 7M 44S |
Time in gunner role | 5M 43S |