CMDR monura profile
(Asp Explorer)
Federation: Lt. Commander
Empire: Count
Balance |
|
---|---|
Current assets | 2 306 427 075 cr |
Credits spent on ships | 343 994 056 cr |
Credits spent on outfitting | 270 424 647 cr |
Credits spent on repairs | 1 503 513 cr |
Credits spent on fuel | 132 200 cr |
Credits spent on munitions | 144 465 cr |
Insurance claims | 24 |
Total claim costs | 11 879 447 cr |
Combat |
|
Bounties claimed | 1 027 |
Profit from bounties | 55 347 614 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 632 446 cr |
Highest single reward | 304 375 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 1 955 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 7 750 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 15 527 cr |
Commodities smuggled | 10 |
Average profit | 2 218 cr |
Highest single transaction | 10 076 cr |
Trading |
|
Market network | 70 |
Trading profit | 774 024 141 cr |
Commodities traded | 32 390 |
Average profit | 3 133 701 cr |
Highest single transaction | 151 018 413 cr |
Mining |
|
Profits from mining | 730 086 006 cr |
Minerals refined | 594 |
Materials collected | 5 432 |
Exploration |
|
Systems visited | 8 189 |
Profits from exploration | 1 149 893 305 cr |
Level 2 detailed scans | 36 967 |
Level 3 detailed scans | 36 967 |
Highest payout | 9 296 248 cr |
Total hyperspace distance | 493 813 ly |
Total hyperspace jumps | 8 958 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 252,18 ly |
Approximate time played | 4W 3H 58M |
Passengers |
|
Total bulk passengers delivered | 4 742 |
Total VIPs delivered | 583 |
Total delivered | 5 325 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 109 088 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 168 |
Grade 1 upgrades generated | 47 |
Grade 2 upgrades generated | 47 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 17 |
Multi-Crew |
|
Total time in multi-crew | 1H 55M 43S |