CMDR Albarth profile
Federation: Warrant Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 1 533 342 805 cr |
Credits spent on ships | 687 101 654 cr |
Credits spent on outfitting | 1 449 520 602 cr |
Credits spent on repairs | 3 484 114 cr |
Credits spent on fuel | 262 772 cr |
Credits spent on munitions | 577 706 cr |
Insurance claims | 33 |
Total claim costs | 86 492 033 cr |
Combat |
|
Bounties claimed | 749 |
Profit from bounties | 16 329 138 cr |
Combat bonds | 408 |
Profit from combat bonds | 11 940 111 cr |
Assassinations | 1 |
Profit from assassinations | 128 209 cr |
Highest single reward | 298 680 cr |
Skimmers killed | 631 |
Crime |
|
Fines issued | 1 420 |
Lifetime fines value | 918 564 993 cr |
Bounties received/earned | 1 002 |
Lifetime bounty value | 272 160 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 702 010 154 cr |
Commodities smuggled | 87 458 |
Average profit | 1 983 080 cr |
Highest single transaction | 3 151 872 cr |
Trading |
|
Market network | 117 |
Trading profit | 231 307 214 cr |
Commodities traded | 35 550 |
Average profit | 492 143 cr |
Highest single transaction | 53 309 635 cr |
Mining |
|
Profits from mining | 199 583 158 cr |
Minerals refined | 1 720 |
Materials collected | 3 978 |
Exploration |
|
Systems visited | 10 647 |
Profits from exploration | 324 918 665 cr |
Level 2 detailed scans | 4 734 |
Level 3 detailed scans | 76 453 |
Highest payout | 4 846 220 cr |
Total hyperspace distance | 415 360 ly |
Total hyperspace jumps | 12 146 |
Max distance from start | 25 905,91 ly |
Max distance from Sol | 25 961,55 ly |
Max distance from Colonia | 26 158,05 ly |
Approximate time played | 6W 4D 13H 35M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 60 |
Total delivered | 60 |
Total ejected | 7 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 495 |
Grade 1 upgrades generated | 400 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 23 |
Grade 4 upgrades generated | 23 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 16 937 262 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10M 2S |
Time in gunner role | 12S |