CMDR Nerien profile
![](/img/users/default.png?v=1548248885)
(Asp Explorer)
![](/img/ships/128049303/asp_default_02.jpg)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15 790 241 272 cr |
Credits spent on ships | 1 674 889 606 cr |
Credits spent on outfitting | 4 320 296 482 cr |
Credits spent on repairs | 3 962 016 cr |
Credits spent on fuel | 400 208 cr |
Credits spent on munitions | 769 188 cr |
Insurance claims | 11 |
Total claim costs | 88 506 381 cr |
Combat |
|
Bounties claimed | 391 |
Profit from bounties | 25 682 566 cr |
Combat bonds | 3 412 |
Profit from combat bonds | 52 970 400 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 548 427 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 41 760 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 800 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32 276 cr |
Commodities smuggled | 11 |
Average profit | 5 379 cr |
Highest single transaction | 6 070 cr |
Trading |
|
Market network | 85 |
Trading profit | 21 968 173 560 cr |
Commodities traded | 221 462 |
Average profit | 40 014 888 cr |
Highest single transaction | 1 127 057 841 cr |
Mining |
|
Profits from mining | 21 033 741 919 cr |
Minerals refined | 16 665 |
Materials collected | 16 894 |
Exploration |
|
Systems visited | 5 042 |
Profits from exploration | 1 996 149 793 cr |
Level 2 detailed scans | 35 804 |
Level 3 detailed scans | 37 224 |
Highest payout | 25 574 154 cr |
Total hyperspace distance | 264 446 ly |
Total hyperspace jumps | 6 550 |
Max distance from start | 61 798,13 ly |
Max distance from Sol | 61 809,68 ly |
Max distance from Colonia | 40 066,04 ly |
Approximate time played | 7W 3D 20H 21M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 165 |
Total delivered | 177 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 848 013 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 273 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 224 |
Grade 3 upgrades generated | 270 |
Grade 4 upgrades generated | 283 |
Grade 5 upgrades generated | 229 |
Crew |
|
Crew credits earned | 338 095 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |