CMDR Merinthium1 profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 393 961 152 cr |
Credits spent on ships | 227 869 506 cr |
Credits spent on outfitting | 127 465 021 cr |
Credits spent on repairs | 2 652 627 cr |
Credits spent on fuel | 91 783 cr |
Credits spent on munitions | 591 033 cr |
Insurance claims | 30 |
Total claim costs | 34 884 610 cr |
Combat |
|
Bounties claimed | 58 |
Profit from bounties | 1 349 175 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 8 |
Profit from assassinations | 5 111 070 cr |
Highest single reward | 169 200 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 46 |
Lifetime fines value | 223 041 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 32 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 39 |
Trading profit | 196 220 931 cr |
Commodities traded | 19 656 |
Average profit | 1 569 767 cr |
Highest single transaction | 28 217 943 cr |
Mining |
|
Profits from mining | 174 936 330 cr |
Minerals refined | 304 |
Materials collected | 2 427 |
Exploration |
|
Systems visited | 1 609 |
Profits from exploration | 225 152 008 cr |
Level 2 detailed scans | 10 778 |
Level 3 detailed scans | 10 764 |
Highest payout | 7 510 107 cr |
Total hyperspace distance | 48 471 ly |
Total hyperspace jumps | 2 043 |
Max distance from start | 5 454,34 ly |
Max distance from Sol | 5 385,02 ly |
Max distance from Colonia | 27 372,68 ly |
Approximate time played | 1W 4D 1H 48M |
Passengers |
|
Total bulk passengers delivered | 995 |
Total VIPs delivered | 15 |
Total delivered | 1 010 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 91 707 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 122 |
Grade 1 upgrades generated | 44 |
Grade 2 upgrades generated | 28 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 34 082 285 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 56M 45S |
Time in gunner role | 39M 22S |
Time in fighter con role | 2M 19S |
Total credits accrued | 45 979 cr |