CMDR Ground Defence profile
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Federation: Vice Admiral
Empire: Prince
Balance |
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---|---|
Current assets | 5 315 376 591 cr |
Credits spent on ships | 1 067 154 874 cr |
Credits spent on outfitting | 3 679 407 221 cr |
Credits spent on repairs | 11 531 778 cr |
Credits spent on fuel | 407 924 cr |
Credits spent on munitions | 2 251 530 cr |
Insurance claims | 56 |
Total claim costs | 309 164 748 cr |
Combat |
|
Bounties claimed | 2 109 |
Profit from bounties | 125 373 327 cr |
Combat bonds | 522 |
Profit from combat bonds | 22 058 413 cr |
Assassinations | 16 |
Profit from assassinations | 15 080 453 cr |
Highest single reward | 363 420 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 216 094 cr |
Bounties received/earned | 118 |
Lifetime bounty value | 51 270 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
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Black market network | 12 |
Black market profit | 3 310 942 cr |
Commodities smuggled | 2 259 |
Average profit | 89 485 cr |
Highest single transaction | 994 144 cr |
Trading |
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Market network | 173 |
Trading profit | 2 522 757 653 cr |
Commodities traded | 203 507 |
Average profit | 1 643 490 cr |
Highest single transaction | 232 104 000 cr |
Mining |
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Profits from mining | 1 765 939 260 cr |
Minerals refined | 3 244 |
Materials collected | 21 403 |
Exploration |
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Systems visited | 3 271 |
Profits from exploration | 81 518 670 cr |
Level 2 detailed scans | 7 902 |
Level 3 detailed scans | 7 937 |
Highest payout | 1 957 853 cr |
Total hyperspace distance | 139 187 ly |
Total hyperspace jumps | 6 195 |
Max distance from start | 5 197,73 ly |
Max distance from Sol | 1 714,08 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 16W 21H 21M |
Passengers |
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Total bulk passengers delivered | 399 |
Total VIPs delivered | 602 |
Total delivered | 1 001 |
Total ejected | 0 |
Search and Rescue |
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Total items rescued | 613 |
Total profit | 21 100 729 cr |
Total rescue transactions | 21 |
Crafting |
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Number of engineers used | 21 |
Number of upgrades generated | 3 297 |
Grade 1 upgrades generated | 872 |
Grade 2 upgrades generated | 800 |
Grade 3 upgrades generated | 741 |
Grade 4 upgrades generated | 591 |
Grade 5 upgrades generated | 293 |
Crew |
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Crew credits earned | 43 529 720 cr |
Crew hired | 8 |
Crew fired | 2 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 19H 49M 13S |
Time in gunner role | 1H 40S |
Time in fighter con role | 20M 26S |
Total credits accrued | 635 472 cr |