CMDR purpleTM profile

Profile
Commander name:
Current ship:
valiant intent [purple]
(Python)
 
Member since:
15.4.2019
 
Distances submitted:
0
 
Systems visited:
3 201
Systems discovered first:
1 067
 
Balance:
34 159 241 Cr
Ranks

4%

3%

90%

Mostly Defenceless

28%

Directionless

0%

37%

Federation: Midshipman

72%

Empire: None

0%
Credits
Flight log heatmap
Statistics

Balance

Current assets 269 984 685 cr
Credits spent on ships 460 591 047 cr
Credits spent on outfitting 882 583 337 cr
Credits spent on repairs 1 585 042 cr
Credits spent on fuel 76 491 cr
Credits spent on munitions 1 676 386 cr
Insurance claims 53
Total claim costs 62 324 840 cr

Combat

Bounties claimed 453
Profit from bounties 17 052 127 cr
Combat bonds 106
Profit from combat bonds 6 047 798 cr
Assassinations 14
Profit from assassinations 3 067 380 cr
Highest single reward 633 763 cr
Skimmers killed 21

Crime

Fines issued 72
Lifetime fines value 55 689 cr
Bounties received/earned 149
Lifetime bounty value 154 400 cr
Highest bounty issued 5 000 cr

Smuggling

Black market network 1
Black market profit 1 058 cr
Commodities smuggled 2
Average profit 1 058 cr
Highest single transaction 1 058 cr

Trading

Market network 39
Trading profit 42 219 712 cr
Commodities traded 6 806
Average profit 398 299 cr
Highest single transaction 4 005 409 cr

Mining

Profits from mining 9 610 117 cr
Minerals refined 218
Materials collected 5 127

Exploration

Systems visited 5 434
Profits from exploration 306 114 578 cr
Level 2 detailed scans 21 611
Level 3 detailed scans 21 609
Highest payout 9 212 350 cr
Total hyperspace distance 116 908 ly
Total hyperspace jumps 5 909
Max distance from start 25 843,92 ly
Max distance from Sol 25 899,99 ly
Max distance from Colonia 22 327,77 ly
Approximate time played 4W 2D 10H 11M

Passengers

Total bulk passengers delivered 4
Total VIPs delivered 10
Total delivered 14
Total ejected 0

Search and Rescue

Total items rescued 9
Total profit 367 698 cr
Total rescue transactions 2

Crafting

Number of engineers used 6
Number of upgrades generated 430
Grade 1 upgrades generated 307
Grade 2 upgrades generated 86
Grade 3 upgrades generated 34
Grade 4 upgrades generated 3

Crew

Crew credits earned 56 843 694 cr
Crew hired 8
Crew fired 5
Crew lost 2

Multi-Crew

Total time in multi-crew 2H 34M 19S
Time in gunner role 16M 30S