CMDR JNBiere profile
Federation: Midshipman
Empire: Serf
Balance |
|
---|---|
Current assets | 902 675 913 cr |
Credits spent on ships | 856 587 105 cr |
Credits spent on outfitting | 1 136 973 827 cr |
Credits spent on repairs | 842 004 cr |
Credits spent on fuel | 132 089 cr |
Credits spent on munitions | 135 881 cr |
Insurance claims | 16 |
Total claim costs | 19 698 192 cr |
Combat |
|
Bounties claimed | 526 |
Profit from bounties | 21 521 550 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 32 491 cr |
Highest single reward | 568 667 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 4 102 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3 955 cr |
Commodities smuggled | 5 |
Average profit | 791 cr |
Highest single transaction | 1 411 cr |
Trading |
|
Market network | 47 |
Trading profit | 1 162 383 547 cr |
Commodities traded | 6 985 |
Average profit | 6 386 723 cr |
Highest single transaction | 277 196 787 cr |
Mining |
|
Profits from mining | 1 147 324 636 cr |
Minerals refined | 1 112 |
Materials collected | 3 728 |
Exploration |
|
Systems visited | 3 502 |
Profits from exploration | 109 680 767 cr |
Level 2 detailed scans | 3 589 |
Level 3 detailed scans | 23 954 |
Highest payout | 4 495 775 cr |
Total hyperspace distance | 170 757 ly |
Total hyperspace jumps | 4 147 |
Max distance from start | 65 008,60 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 6D 9H 43M |
Passengers |
|
Total bulk passengers delivered | 3 |
Total VIPs delivered | 46 |
Total delivered | 49 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 296 089 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 483 |
Grade 1 upgrades generated | 195 |
Grade 2 upgrades generated | 122 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 45 |
Grade 5 upgrades generated | 36 |
Multi-Crew |
|
Total time in multi-crew | 4H 1M 19S |
Time in gunner role | 25S |
Time in fighter con role | 26M 31S |