CMDR striterax profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 403 037 929 cr |
Credits spent on ships | 1 033 262 425 cr |
Credits spent on outfitting | 2 059 684 722 cr |
Credits spent on repairs | 48 518 322 cr |
Credits spent on fuel | 852 056 cr |
Credits spent on munitions | 3 526 499 cr |
Insurance claims | 106 |
Total claim costs | 330 229 172 cr |
Combat |
|
Bounties claimed | 4 273 |
Profit from bounties | 234 432 017 cr |
Combat bonds | 1 041 |
Profit from combat bonds | 611 827 644 cr |
Assassinations | 28 |
Profit from assassinations | 19 541 810 cr |
Highest single reward | 325 850 cr |
Skimmers killed | 617 |
Crime |
|
Fines issued | 190 |
Lifetime fines value | 1 204 156 cr |
Bounties received/earned | 563 |
Lifetime bounty value | 420 390 cr |
Highest bounty issued | 10 450 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 847 256 cr |
Commodities smuggled | 450 |
Average profit | 20 665 cr |
Highest single transaction | 174 722 cr |
Trading |
|
Market network | 302 |
Trading profit | 3 517 626 119 cr |
Commodities traded | 147 470 |
Average profit | 2 262 139 cr |
Highest single transaction | 325 387 584 cr |
Mining |
|
Profits from mining | 3 363 651 673 cr |
Minerals refined | 3 965 |
Materials collected | 17 037 |
Exploration |
|
Systems visited | 14 042 |
Profits from exploration | 709 653 420 cr |
Level 2 detailed scans | 20 338 |
Level 3 detailed scans | 245 384 |
Highest payout | 11 766 307 cr |
Total hyperspace distance | 632 665 ly |
Total hyperspace jumps | 18 962 |
Max distance from start | 65 720,03 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 21W 2H 46M |
Passengers |
|
Total bulk passengers delivered | 6 639 |
Total VIPs delivered | 4 054 |
Total delivered | 10 693 |
Total ejected | 38 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 367 470 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 521 |
Grade 1 upgrades generated | 285 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 305 |
Grade 4 upgrades generated | 271 |
Grade 5 upgrades generated | 474 |
Crew |
|
Crew credits earned | 1 961 914 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 16M 48S |
Time in gunner role | 29M 46S |
Time in fighter con role | 19M 13S |
Total credits accrued | 320 167 cr |