CMDR Karaya profile
(Asp Explorer)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 14 783 785 015 cr |
Credits spent on ships | 1 247 419 328 cr |
Credits spent on outfitting | 4 504 773 279 cr |
Credits spent on repairs | 33 457 565 cr |
Credits spent on fuel | 757 860 cr |
Credits spent on munitions | 1 865 759 cr |
Insurance claims | 41 |
Total claim costs | 149 992 109 cr |
Combat |
|
Bounties claimed | 4 026 |
Profit from bounties | 126 885 539 cr |
Combat bonds | 1 655 |
Profit from combat bonds | 33 811 432 cr |
Assassinations | 52 |
Profit from assassinations | 8 250 877 cr |
Highest single reward | 562 837 cr |
Skimmers killed | 165 |
Crime |
|
Fines issued | 187 |
Lifetime fines value | 191 667 cr |
Bounties received/earned | 103 |
Lifetime bounty value | 140 990 cr |
Highest bounty issued | 12 320 cr |
Smuggling |
|
Black market network | 43 |
Black market profit | 327 038 599 cr |
Commodities smuggled | 6 801 |
Average profit | 1 946 658 cr |
Highest single transaction | 26 294 544 cr |
Trading |
|
Market network | 204 |
Trading profit | 19 609 708 279 cr |
Commodities traded | 276 638 |
Average profit | 12 294 488 cr |
Highest single transaction | 808 689 664 cr |
Mining |
|
Profits from mining | 18 589 102 279 cr |
Minerals refined | 24 084 |
Materials collected | 53 525 |
Exploration |
|
Systems visited | 56 017 |
Profits from exploration | 2 915 875 152 cr |
Level 2 detailed scans | 59 076 |
Level 3 detailed scans | 294 714 |
Highest payout | 10 052 965 cr |
Total hyperspace distance | 2 409 696 ly |
Total hyperspace jumps | 60 552 |
Max distance from start | 65 495,18 ly |
Max distance from Sol | 65 552,24 ly |
Max distance from Colonia | 46 566,67 ly |
Approximate time played | 21W 6D 13H 5M |
Passengers |
|
Total bulk passengers delivered | 13 003 |
Total VIPs delivered | 0 |
Total delivered | 13 003 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 600 635 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 044 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 210 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 355 |
Grade 5 upgrades generated | 921 |
Crew |
|
Crew credits earned | 3 709 729 211 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 12H 16M 36S |
Time in gunner role | 3H 36M 47S |
Time in fighter con role | 1H 32M 26S |
Total credits accrued | 261 005 510 cr |