CMDR Kinxi profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 682 856 795 cr |
Credits spent on ships | 1 571 791 641 cr |
Credits spent on outfitting | 2 149 305 138 cr |
Credits spent on repairs | 14 472 273 cr |
Credits spent on fuel | 147 213 cr |
Credits spent on munitions | 795 614 cr |
Insurance claims | 26 |
Total claim costs | 413 178 074 cr |
Combat |
|
Bounties claimed | 3 883 |
Profit from bounties | 238 349 010 cr |
Combat bonds | 1 320 |
Profit from combat bonds | 59 114 857 cr |
Assassinations | 2 |
Profit from assassinations | 1 030 227 cr |
Highest single reward | 320 475 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 37 |
Lifetime fines value | 731 729 cr |
Bounties received/earned | 568 |
Lifetime bounty value | 6 174 950 cr |
Highest bounty issued | 974 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 97 881 cr |
Commodities smuggled | 21 |
Average profit | 8 157 cr |
Highest single transaction | 28 522 cr |
Trading |
|
Market network | 89 |
Trading profit | 11 151 191 713 cr |
Commodities traded | 15 975 |
Average profit | 70 577 163 cr |
Highest single transaction | 724 955 112 cr |
Mining |
|
Profits from mining | 11 144 258 872 cr |
Minerals refined | 9 914 |
Materials collected | 13 714 |
Exploration |
|
Systems visited | 6 542 |
Profits from exploration | 334 010 226 cr |
Level 2 detailed scans | 21 269 |
Level 3 detailed scans | 21 250 |
Highest payout | 4 540 309 cr |
Total hyperspace distance | 273 562 ly |
Total hyperspace jumps | 8 676 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 872,98 ly |
Max distance from Colonia | 23 961,33 ly |
Approximate time played | 9W 6D 21H 32M |
Passengers |
|
Total bulk passengers delivered | 4 671 |
Total VIPs delivered | 157 |
Total delivered | 4 828 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 167 996 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 953 |
Grade 1 upgrades generated | 196 |
Grade 2 upgrades generated | 164 |
Grade 3 upgrades generated | 178 |
Grade 4 upgrades generated | 180 |
Grade 5 upgrades generated | 235 |
Crew |
|
Crew credits earned | 1 161 869 413 cr |
Crew hired | 218 |
Crew fired | 212 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 16H 10M 27S |
Time in gunner role | 13H 58M 21S |
Total credits accrued | 1 239 156 cr |