CMDR Vel Eshti profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 952 090 435 cr |
Credits spent on ships | 1 000 710 842 cr |
Credits spent on outfitting | 1 712 138 905 cr |
Credits spent on repairs | 8 386 424 cr |
Credits spent on fuel | 46 410 cr |
Credits spent on munitions | 123 577 cr |
Insurance claims | 4 |
Total claim costs | 14 870 731 cr |
Combat |
|
Bounties claimed | 274 |
Profit from bounties | 19 633 472 cr |
Combat bonds | 88 |
Profit from combat bonds | 1 708 800 cr |
Assassinations | 5 |
Profit from assassinations | 600 399 cr |
Highest single reward | 607 743 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5 550 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 5 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 30 530 cr |
Commodities smuggled | 9 |
Average profit | 10 177 cr |
Highest single transaction | 17 140 cr |
Trading |
|
Market network | 14 |
Trading profit | 155 507 cr |
Commodities traded | 486 |
Average profit | 4 574 cr |
Highest single transaction | 42 459 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 7 292 |
Exploration |
|
Systems visited | 13 081 |
Profits from exploration | 2 083 893 421 cr |
Level 2 detailed scans | 58 840 |
Level 3 detailed scans | 58 835 |
Highest payout | 17 051 737 cr |
Total hyperspace distance | 640 005 ly |
Total hyperspace jumps | 14 113 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 9H 51M |
Passengers |
|
Total bulk passengers delivered | 18 594 |
Total VIPs delivered | 897 |
Total delivered | 19 491 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 21 326 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 553 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 136 |
Grade 4 upgrades generated | 68 |
Grade 5 upgrades generated | 51 |
Crew |
|
Crew credits earned | 27 515 531 cr |
Crew hired | 157 |
Crew fired | 156 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 10H 8M 11S |
Time in gunner role | 5H 52M 16S |