CMDR ticadoc profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 266 875 800 cr |
Credits spent on ships | 985 036 141 cr |
Credits spent on outfitting | 2 168 802 046 cr |
Credits spent on repairs | 23 493 670 cr |
Credits spent on fuel | 214 558 cr |
Credits spent on munitions | 2 417 471 cr |
Insurance claims | 15 |
Total claim costs | 107 756 146 cr |
Combat |
|
Bounties claimed | 1 688 |
Profit from bounties | 244 606 789 cr |
Combat bonds | 3 105 |
Profit from combat bonds | 189 685 109 cr |
Assassinations | 33 |
Profit from assassinations | 7 880 616 cr |
Highest single reward | 1 907 672 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 5 642 837 cr |
Bounties received/earned | 174 |
Lifetime bounty value | 18 815 300 cr |
Highest bounty issued | 3 343 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 2 005 924 cr |
Commodities smuggled | 1 068 |
Average profit | 222 880 cr |
Highest single transaction | 1 437 824 cr |
Trading |
|
Market network | 266 |
Trading profit | 3 707 512 627 cr |
Commodities traded | 118 400 |
Average profit | 4 923 656 cr |
Highest single transaction | 389 127 872 cr |
Mining |
|
Profits from mining | 9 049 682 822 cr |
Minerals refined | 24 372 |
Materials collected | 27 638 |
Exploration |
|
Systems visited | 6 139 |
Profits from exploration | 1 211 605 301 cr |
Level 2 detailed scans | 46 229 |
Level 3 detailed scans | 46 228 |
Highest payout | 12 680 916 cr |
Total hyperspace distance | 432 712 ly |
Total hyperspace jumps | 8 925 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 10W 3D 11H 30M |
Passengers |
|
Total bulk passengers delivered | 66 |
Total VIPs delivered | 16 |
Total delivered | 82 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 19 232 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 913 |
Grade 1 upgrades generated | 304 |
Grade 2 upgrades generated | 328 |
Grade 3 upgrades generated | 412 |
Grade 4 upgrades generated | 460 |
Grade 5 upgrades generated | 409 |
Crew |
|
Crew credits earned | 969 310 831 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 43M 44S |
Time in fighter con role | 3M 39S |