CMDR SC8 profile
(Anaconda)
Federation: Lieutenant
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 024 250 774 cr |
Credits spent on ships | 438 298 484 cr |
Credits spent on outfitting | 1 165 772 810 cr |
Credits spent on repairs | 29 782 444 cr |
Credits spent on fuel | 191 283 cr |
Credits spent on munitions | 1 445 205 cr |
Insurance claims | 63 |
Total claim costs | 245 118 373 cr |
Combat |
|
Bounties claimed | 268 |
Profit from bounties | 37 774 595 cr |
Combat bonds | 393 |
Profit from combat bonds | 274 277 910 cr |
Assassinations | 5 |
Profit from assassinations | 1 514 725 cr |
Highest single reward | 264 620 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 85 837 cr |
Bounties received/earned | 86 |
Lifetime bounty value | 1 935 400 cr |
Highest bounty issued | 735 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 482 980 cr |
Commodities smuggled | 222 |
Average profit | 60 373 cr |
Highest single transaction | 469 485 cr |
Trading |
|
Market network | 35 |
Trading profit | 596 164 607 cr |
Commodities traded | 6 241 |
Average profit | 5 009 787 cr |
Highest single transaction | 131 419 180 cr |
Mining |
|
Profits from mining | 590 440 781 cr |
Minerals refined | 637 |
Materials collected | 8 491 |
Exploration |
|
Systems visited | 5 288 |
Profits from exploration | 403 790 854 cr |
Level 2 detailed scans | 16 609 |
Level 3 detailed scans | 16 678 |
Highest payout | 8 610 141 cr |
Total hyperspace distance | 231 050 ly |
Total hyperspace jumps | 6 879 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 12 039,88 ly |
Max distance from Colonia | 24 502,96 ly |
Approximate time played | 5W 2D 11H 26M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 12 |
Total delivered | 12 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 574 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 750 |
Grade 1 upgrades generated | 217 |
Grade 2 upgrades generated | 164 |
Grade 3 upgrades generated | 174 |
Grade 4 upgrades generated | 112 |
Grade 5 upgrades generated | 83 |
Crew |
|
Crew credits earned | 74 325 539 cr |
Crew hired | 7 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 15H 57M 37S |