CMDR Barnaby Barnabus profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23 620 345 149 cr |
Credits spent on ships | 1 363 948 621 cr |
Credits spent on outfitting | 4 539 936 417 cr |
Credits spent on repairs | 31 429 348 cr |
Credits spent on fuel | 1 294 631 cr |
Credits spent on munitions | 5 607 803 cr |
Insurance claims | 22 |
Total claim costs | 121 189 275 cr |
Combat |
|
Bounties claimed | 1 427 |
Profit from bounties | 160 746 906 cr |
Combat bonds | 5 040 |
Profit from combat bonds | 2 899 613 384 cr |
Assassinations | 26 |
Profit from assassinations | 5 296 301 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 1 383 939 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 53 050 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 277 280 cr |
Commodities smuggled | 41 |
Average profit | 17 330 cr |
Highest single transaction | 90 924 cr |
Trading |
|
Market network | 301 |
Trading profit | 14 240 438 820 cr |
Commodities traded | 373 296 |
Average profit | 6 556 371 cr |
Highest single transaction | 331 889 400 cr |
Mining |
|
Profits from mining | 6 262 044 069 cr |
Minerals refined | 8 835 |
Materials collected | 31 627 |
Exploration |
|
Systems visited | 15 870 |
Profits from exploration | 5 662 403 938 cr |
Level 2 detailed scans | 144 566 |
Level 3 detailed scans | 144 564 |
Highest payout | 23 581 028 cr |
Total hyperspace distance | 736 867 ly |
Total hyperspace jumps | 21 652 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 17W 20H 29M |
Passengers |
|
Total bulk passengers delivered | 29 096 |
Total VIPs delivered | 3 898 |
Total delivered | 32 994 |
Total ejected | 56 |
Search and Rescue |
|
Total items rescued | 1 022 |
Total profit | 16 068 155 cr |
Total rescue transactions | 172 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 462 |
Grade 1 upgrades generated | 1 441 |
Grade 2 upgrades generated | 1 231 |
Grade 3 upgrades generated | 1 064 |
Grade 4 upgrades generated | 593 |
Grade 5 upgrades generated | 133 |
Crew |
|
Crew credits earned | 2 315 865 327 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 35M 57S |
Time in fighter con role | 3M 15S |