CMDR Tocamuyac profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1 541 773 531 cr |
Credits spent on ships | 337 063 900 cr |
Credits spent on outfitting | 579 657 309 cr |
Credits spent on repairs | 3 523 709 cr |
Credits spent on fuel | 146 700 cr |
Credits spent on munitions | 107 161 cr |
Insurance claims | 13 |
Total claim costs | 2 684 188 cr |
Combat |
|
Bounties claimed | 206 |
Profit from bounties | 9 445 582 cr |
Combat bonds | 80 |
Profit from combat bonds | 2 904 391 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 332 832 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 19 163 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2 100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 24 964 597 cr |
Commodities smuggled | 3 270 |
Average profit | 1 040 192 cr |
Highest single transaction | 1 969 448 cr |
Trading |
|
Market network | 105 |
Trading profit | 62 163 707 cr |
Commodities traded | 28 168 |
Average profit | 118 407 cr |
Highest single transaction | 1 785 885 cr |
Mining |
|
Profits from mining | 5 455 570 cr |
Minerals refined | 952 |
Materials collected | 5 749 |
Exploration |
|
Systems visited | 7 912 |
Profits from exploration | 692 057 580 cr |
Level 2 detailed scans | 13 786 |
Level 3 detailed scans | 27 674 |
Highest payout | 15 605 171 cr |
Total hyperspace distance | 342 542 ly |
Total hyperspace jumps | 9 460 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 4H 31M |
Passengers |
|
Total bulk passengers delivered | 1 780 |
Total VIPs delivered | 418 |
Total delivered | 2 198 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 437 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 305 |
Grade 1 upgrades generated | 113 |
Grade 2 upgrades generated | 72 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 21 |
Multi-Crew |
|
Total time in multi-crew | 4H 21M 31S |
Time in gunner role | 37M 2S |
Time in fighter con role | 2M 16S |