CMDR Daedas profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 164 787 099 cr |
Credits spent on ships | 905 175 984 cr |
Credits spent on outfitting | 3 585 477 391 cr |
Credits spent on repairs | 13 297 259 cr |
Credits spent on fuel | 637 413 cr |
Credits spent on munitions | 872 299 cr |
Insurance claims | 18 |
Total claim costs | 54 298 746 cr |
Combat |
|
Bounties claimed | 670 |
Profit from bounties | 239 528 720 cr |
Combat bonds | 360 |
Profit from combat bonds | 99 388 244 cr |
Assassinations | 18 |
Profit from assassinations | 3 884 945 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 293 517 cr |
Bounties received/earned | 57 |
Lifetime bounty value | 95 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 114 |
Trading profit | 9 208 039 169 cr |
Commodities traded | 130 838 |
Average profit | 13 135 577 cr |
Highest single transaction | 299 258 960 cr |
Mining |
|
Profits from mining | 22 222 530 634 cr |
Minerals refined | 1 704 |
Materials collected | 27 930 |
Exploration |
|
Systems visited | 2 135 |
Profits from exploration | 362 654 264 cr |
Level 2 detailed scans | 17 809 |
Level 3 detailed scans | 17 809 |
Highest payout | 15 234 638 cr |
Total hyperspace distance | 187 494 ly |
Total hyperspace jumps | 5 218 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 595,78 ly |
Approximate time played | 10W 3D 18H 46M |
Passengers |
|
Total bulk passengers delivered | 8 |
Total VIPs delivered | 99 |
Total delivered | 107 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 42 |
Total profit | 1 071 524 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 232 |
Grade 1 upgrades generated | 286 |
Grade 2 upgrades generated | 320 |
Grade 3 upgrades generated | 427 |
Grade 4 upgrades generated | 490 |
Grade 5 upgrades generated | 709 |
Crew |
|
Crew credits earned | 4 202 745 719 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 21H 13S |
Time in gunner role | 2H 8M 23S |
Time in fighter con role | 7H 34M 3S |
Total credits accrued | 23 111 276 cr |