CMDR Xavier Nucléaire profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 6 109 899 542 cr |
Credits spent on ships | 3 101 086 085 cr |
Credits spent on outfitting | 4 637 306 605 cr |
Credits spent on repairs | 19 938 790 cr |
Credits spent on fuel | 338 620 cr |
Credits spent on munitions | 973 088 cr |
Insurance claims | 42 |
Total claim costs | 162 252 121 cr |
Combat |
|
Bounties claimed | 560 |
Profit from bounties | 43 424 675 cr |
Combat bonds | 568 |
Profit from combat bonds | 53 039 620 cr |
Assassinations | 19 |
Profit from assassinations | 8 590 381 cr |
Highest single reward | 1 341 780 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 1 234 361 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 3 043 400 cr |
Highest bounty issued | 1 314 300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 773 175 cr |
Commodities smuggled | 280 |
Average profit | 154 635 cr |
Highest single transaction | 751 264 cr |
Trading |
|
Market network | 124 |
Trading profit | 6 274 474 434 cr |
Commodities traded | 120 644 |
Average profit | 14 798 289 cr |
Highest single transaction | 443 283 968 cr |
Mining |
|
Profits from mining | 5 734 557 470 cr |
Minerals refined | 5 703 |
Materials collected | 12 572 |
Exploration |
|
Systems visited | 5 029 |
Profits from exploration | 251 374 357 cr |
Level 2 detailed scans | 14 683 |
Level 3 detailed scans | 14 681 |
Highest payout | 5 810 099 cr |
Total hyperspace distance | 227 934 ly |
Total hyperspace jumps | 6 643 |
Max distance from start | 25 910,73 ly |
Max distance from Sol | 22 483,96 ly |
Max distance from Colonia | 30 345,71 ly |
Approximate time played | 5W 21H 8M |
Passengers |
|
Total bulk passengers delivered | 4 102 |
Total VIPs delivered | 1 305 |
Total delivered | 5 407 |
Total ejected | 72 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 044 |
Grade 1 upgrades generated | 334 |
Grade 2 upgrades generated | 226 |
Grade 3 upgrades generated | 227 |
Grade 4 upgrades generated | 186 |
Grade 5 upgrades generated | 71 |
Crew |
|
Crew credits earned | 110 736 850 cr |
Crew hired | 26 |
Crew fired | 21 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1M 57S |