CMDR J.Bauer profile
(Type-9 Heavy)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 8 676 036 149 cr |
Credits spent on ships | 421 811 521 cr |
Credits spent on outfitting | 2 055 902 446 cr |
Credits spent on repairs | 3 410 336 cr |
Credits spent on fuel | 78 165 cr |
Credits spent on munitions | 722 764 cr |
Insurance claims | 14 |
Total claim costs | 48 738 078 cr |
Combat |
|
Bounties claimed | 358 |
Profit from bounties | 26 214 873 cr |
Combat bonds | 2 |
Profit from combat bonds | 350 239 cr |
Assassinations | 8 |
Profit from assassinations | 1 570 349 cr |
Highest single reward | 808 104 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 88 739 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 13 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 56 030 cr |
Commodities smuggled | 29 |
Average profit | 4 669 cr |
Highest single transaction | 13 536 cr |
Trading |
|
Market network | 102 |
Trading profit | 8 389 130 110 cr |
Commodities traded | 167 025 |
Average profit | 17 963 876 cr |
Highest single transaction | 282 816 160 cr |
Mining |
|
Profits from mining | 1 187 860 661 cr |
Minerals refined | 2 585 |
Materials collected | 5 097 |
Exploration |
|
Systems visited | 4 899 |
Profits from exploration | 942 339 553 cr |
Level 2 detailed scans | 20 862 |
Level 3 detailed scans | 20 862 |
Highest payout | 17 567 815 cr |
Total hyperspace distance | 225 128 ly |
Total hyperspace jumps | 5 570 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 4D 6H 36M |
Passengers |
|
Total bulk passengers delivered | 1 299 |
Total VIPs delivered | 76 |
Total delivered | 1 375 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 75 605 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 148 |
Grade 1 upgrades generated | 60 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 906 232 211 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 33M 15S |
Time in gunner role | 33M 28S |
Time in fighter con role | 21M 56S |