CMDR acegame profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 966 194 784 cr |
Credits spent on ships | 1 360 170 524 cr |
Credits spent on outfitting | 1 481 686 790 cr |
Credits spent on repairs | 3 047 589 cr |
Credits spent on fuel | 203 859 cr |
Credits spent on munitions | 1 082 477 cr |
Insurance claims | 32 |
Total claim costs | 46 136 323 cr |
Combat |
|
Bounties claimed | 519 |
Profit from bounties | 13 008 256 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 4 |
Profit from assassinations | 325 312 cr |
Highest single reward | 162 732 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 354 556 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 5 900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 228 359 cr |
Commodities smuggled | 95 |
Average profit | 16 311 cr |
Highest single transaction | 117 726 cr |
Trading |
|
Market network | 114 |
Trading profit | 510 309 457 cr |
Commodities traded | 15 438 |
Average profit | 1 335 889 cr |
Highest single transaction | 107 870 295 cr |
Mining |
|
Profits from mining | 478 798 975 cr |
Minerals refined | 463 |
Materials collected | 3 499 |
Exploration |
|
Systems visited | 3 842 |
Profits from exploration | 134 999 565 cr |
Level 2 detailed scans | 3 126 |
Level 3 detailed scans | 4 592 |
Highest payout | 3 070 410 cr |
Total hyperspace distance | 191 499 ly |
Total hyperspace jumps | 5 389 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 38 458,53 ly |
Approximate time played | 4W 4D 14H 20M |
Passengers |
|
Total bulk passengers delivered | 6 197 |
Total VIPs delivered | 959 |
Total delivered | 7 156 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 79 777 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 170 |
Grade 1 upgrades generated | 50 |
Grade 2 upgrades generated | 62 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 4 765 182 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 30M 6S |
Time in fighter con role | 7M 47S |
Total credits accrued | 105 336 cr |