CMDR King ShadowBolt profile
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(Anaconda)
![](/img/ships/128049363/unknown.jpg)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25 323 332 296 cr |
Credits spent on ships | 2 222 345 518 cr |
Credits spent on outfitting | 6 301 165 238 cr |
Credits spent on repairs | 65 647 857 cr |
Credits spent on fuel | 532 528 cr |
Credits spent on munitions | 5 808 300 cr |
Insurance claims | 22 |
Total claim costs | 20 101 214 cr |
Combat |
|
Bounties claimed | 1 044 |
Profit from bounties | 55 854 977 cr |
Combat bonds | 1 876 |
Profit from combat bonds | 240 332 574 cr |
Assassinations | 73 |
Profit from assassinations | 30 642 424 cr |
Highest single reward | 291 735 cr |
Skimmers killed | 150 |
Crime |
|
Fines issued | 175 |
Lifetime fines value | 510 902 cr |
Bounties received/earned | 656 |
Lifetime bounty value | 129 340 500 cr |
Highest bounty issued | 5 406 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2 439 613 cr |
Commodities smuggled | 72 |
Average profit | 106 070 cr |
Highest single transaction | 319 664 cr |
Trading |
|
Market network | 102 |
Trading profit | 25 427 864 998 cr |
Commodities traded | 35 546 |
Average profit | 86 196 153 cr |
Highest single transaction | 1 115 438 688 cr |
Mining |
|
Profits from mining | 25 405 338 361 cr |
Minerals refined | 31 045 |
Materials collected | 22 488 |
Exploration |
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Systems visited | 13 403 |
Profits from exploration | 360 294 351 cr |
Level 2 detailed scans | 15 245 |
Level 3 detailed scans | 15 248 |
Highest payout | 7 859 994 cr |
Total hyperspace distance | 769 831 ly |
Total hyperspace jumps | 16 327 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 270,19 ly |
Approximate time played | 19W 5D 20H 14M |
Passengers |
|
Total bulk passengers delivered | 2 251 |
Total VIPs delivered | 63 |
Total delivered | 2 314 |
Total ejected | 0 |
Search and Rescue |
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Total items rescued | 41 |
Total profit | 1 007 127 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 602 |
Grade 1 upgrades generated | 554 |
Grade 2 upgrades generated | 570 |
Grade 3 upgrades generated | 549 |
Grade 4 upgrades generated | 474 |
Grade 5 upgrades generated | 455 |
Crew |
|
Crew credits earned | 352 879 321 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 15H 3S |
Time in gunner role | 38M 43S |
Time in fighter con role | 1H 20M 17S |
Total credits accrued | 2 229 957 cr |