CMDR SanCo profile
(Krait Phantom)
Federation: Chief Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1 668 543 991 cr |
Credits spent on ships | 312 074 472 cr |
Credits spent on outfitting | 501 634 059 cr |
Credits spent on repairs | 3 005 670 cr |
Credits spent on fuel | 234 814 cr |
Credits spent on munitions | 109 309 cr |
Insurance claims | 12 |
Total claim costs | 22 103 016 cr |
Combat |
|
Bounties claimed | 369 |
Profit from bounties | 21 463 488 cr |
Combat bonds | 81 |
Profit from combat bonds | 2 639 800 cr |
Assassinations | 4 |
Profit from assassinations | 1 248 302 cr |
Highest single reward | 539 300 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 60 260 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 27 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16 050 cr |
Commodities smuggled | 5 |
Average profit | 3 210 cr |
Highest single transaction | 3 471 cr |
Trading |
|
Market network | 64 |
Trading profit | 4 517 770 cr |
Commodities traded | 2 037 |
Average profit | 45 634 cr |
Highest single transaction | 1 933 184 cr |
Mining |
|
Profits from mining | 2 563 931 cr |
Minerals refined | 589 |
Materials collected | 14 650 |
Exploration |
|
Systems visited | 3 752 |
Profits from exploration | 791 461 318 cr |
Level 2 detailed scans | 14 877 |
Level 3 detailed scans | 15 632 |
Highest payout | 11 208 937 cr |
Total hyperspace distance | 270 894 ly |
Total hyperspace jumps | 4 312 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 2W 2D 10H 58M |
Passengers |
|
Total bulk passengers delivered | 162 |
Total VIPs delivered | 2 720 |
Total delivered | 2 882 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27 305 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 616 |
Grade 1 upgrades generated | 123 |
Grade 2 upgrades generated | 118 |
Grade 3 upgrades generated | 140 |
Grade 4 upgrades generated | 127 |
Grade 5 upgrades generated | 108 |
Crew |
|
Crew hired | 1 |
Crew lost | 1 |