CMDR Sparser profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 165 818 978 cr |
Credits spent on ships | 662 917 953 cr |
Credits spent on outfitting | 1 697 817 997 cr |
Credits spent on repairs | 27 639 537 cr |
Credits spent on fuel | 696 810 cr |
Credits spent on munitions | 6 887 874 cr |
Insurance claims | 88 |
Total claim costs | 239 666 365 cr |
Combat |
|
Bounties claimed | 8 418 |
Profit from bounties | 592 414 760 cr |
Combat bonds | 5 577 |
Profit from combat bonds | 286 498 146 cr |
Assassinations | 220 |
Profit from assassinations | 211 897 387 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 329 |
Crime |
|
Fines issued | 670 |
Lifetime fines value | 6 165 142 cr |
Bounties received/earned | 1 103 |
Lifetime bounty value | 1 196 822 cr |
Highest bounty issued | 11 635 cr |
Smuggling |
|
Black market network | 40 |
Black market profit | 12 407 424 cr |
Commodities smuggled | 3 021 |
Average profit | 85 568 cr |
Highest single transaction | 1 877 808 cr |
Trading |
|
Market network | 103 |
Trading profit | 1 308 406 529 cr |
Commodities traded | 26 440 |
Average profit | 2 076 836 cr |
Highest single transaction | 179 237 448 cr |
Mining |
|
Profits from mining | 1 283 878 830 cr |
Minerals refined | 2 187 |
Materials collected | 16 311 |
Exploration |
|
Systems visited | 5 188 |
Profits from exploration | 35 717 508 cr |
Level 2 detailed scans | 18 406 |
Level 3 detailed scans | 10 839 |
Highest payout | 668 686 cr |
Total hyperspace distance | 254 631 ly |
Total hyperspace jumps | 12 347 |
Max distance from start | 5 055,76 ly |
Max distance from Sol | 5 111,68 ly |
Max distance from Colonia | 23 708,96 ly |
Approximate time played | 9W 2D 23H 16M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 1 424 |
Total delivered | 1 430 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 71 316 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 737 |
Grade 1 upgrades generated | 217 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 151 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 155 |
Crew |
|
Crew credits earned | 543 087 812 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 42M 23S |
Time in gunner role | 14M 6S |
Time in fighter con role | 3M 43S |
Total credits accrued | 323 688 cr |