CMDR Killja Witta profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 919 997 257 cr |
Credits spent on ships | 1 281 052 725 cr |
Credits spent on outfitting | 3 051 604 005 cr |
Credits spent on repairs | 21 956 073 cr |
Credits spent on fuel | 544 675 cr |
Credits spent on munitions | 3 684 986 cr |
Insurance claims | 52 |
Total claim costs | 252 227 629 cr |
Combat |
|
Bounties claimed | 1 510 |
Profit from bounties | 190 766 848 cr |
Combat bonds | 892 |
Profit from combat bonds | 68 776 027 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 530 615 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 1 895 307 cr |
Bounties received/earned | 78 |
Lifetime bounty value | 201 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 517 434 cr |
Commodities smuggled | 292 |
Average profit | 6 720 cr |
Highest single transaction | 65 725 cr |
Trading |
|
Market network | 298 |
Trading profit | 4 362 431 606 cr |
Commodities traded | 233 469 |
Average profit | 3 267 739 cr |
Highest single transaction | 239 756 742 cr |
Mining |
|
Profits from mining | 1 401 427 720 cr |
Minerals refined | 2 994 |
Materials collected | 21 429 |
Exploration |
|
Systems visited | 6 877 |
Profits from exploration | 740 882 657 cr |
Level 2 detailed scans | 49 215 |
Level 3 detailed scans | 48 629 |
Highest payout | 10 245 870 cr |
Total hyperspace distance | 231 301 ly |
Total hyperspace jumps | 9 945 |
Max distance from start | 25 540,53 ly |
Max distance from Sol | 21 292,46 ly |
Max distance from Colonia | 25 629,37 ly |
Approximate time played | 13W 5D 27M |
Passengers |
|
Total bulk passengers delivered | 2 160 |
Total VIPs delivered | 2 282 |
Total delivered | 4 442 |
Total ejected | 103 |
Search and Rescue |
|
Total items rescued | 79 |
Total profit | 1 959 750 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2 159 |
Grade 1 upgrades generated | 406 |
Grade 2 upgrades generated | 424 |
Grade 3 upgrades generated | 524 |
Grade 4 upgrades generated | 434 |
Grade 5 upgrades generated | 371 |
Multi-Crew |
|
Total time in multi-crew | 5M 17S |
Time in gunner role | 8M 45S |