CMDR tri4ng1e profile
(Imperial Clipper)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1 437 421 927 cr |
Credits spent on ships | 840 500 994 cr |
Credits spent on outfitting | 973 445 611 cr |
Credits spent on repairs | 1 695 071 cr |
Credits spent on fuel | 158 439 cr |
Credits spent on munitions | 400 576 cr |
Insurance claims | 21 |
Total claim costs | 33 493 912 cr |
Combat |
|
Bounties claimed | 256 |
Profit from bounties | 18 400 217 cr |
Combat bonds | 253 |
Profit from combat bonds | 12 075 361 cr |
Assassinations | 19 |
Profit from assassinations | 17 584 902 cr |
Highest single reward | 1 148 524 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 585 933 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 22 045 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 744 914 cr |
Commodities smuggled | 6 |
Average profit | 124 152 cr |
Highest single transaction | 302 548 cr |
Trading |
|
Market network | 63 |
Trading profit | 289 765 398 cr |
Commodities traded | 3 675 |
Average profit | 1 114 482 cr |
Highest single transaction | 87 446 136 cr |
Mining |
|
Profits from mining | 287 361 557 cr |
Minerals refined | 1 833 |
Materials collected | 6 211 |
Exploration |
|
Systems visited | 5 508 |
Profits from exploration | 186 054 782 cr |
Level 2 detailed scans | 2 823 |
Level 3 detailed scans | 27 203 |
Highest payout | 5 852 935 cr |
Total hyperspace distance | 225 224 ly |
Total hyperspace jumps | 6 461 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 441,50 ly |
Approximate time played | 4W 5D 11H 42M |
Passengers |
|
Total bulk passengers delivered | 1 558 |
Total VIPs delivered | 459 |
Total delivered | 2 017 |
Total ejected | 106 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 627 |
Grade 1 upgrades generated | 134 |
Grade 2 upgrades generated | 133 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 120 |
Grade 5 upgrades generated | 94 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 6M 59S |