CMDR Sandro profile
![](/img/users/default.png?v=1548248885)
![](/img/users/ps4.png)
(Asp Explorer)
![](/img/ships/128049303/asp_stripe1_04.jpg)
Federation: Post Commander
Empire: Outsider
Balance |
|
---|---|
Current assets | 295 047 138 cr |
Credits spent on ships | 68 273 035 cr |
Credits spent on outfitting | 45 834 419 cr |
Credits spent on repairs | 245 948 cr |
Credits spent on fuel | 100 307 cr |
Credits spent on munitions | 125 255 cr |
Insurance claims | 15 |
Total claim costs | 14 767 289 cr |
Combat |
|
Bounties claimed | 30 |
Profit from bounties | 658 703 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 22 |
Profit from assassinations | 7 577 707 cr |
Highest single reward | 118 712 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 24 365 cr |
Bounties received/earned | 51 |
Lifetime bounty value | 72 540 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 1 958 cr |
Commodities smuggled | 22 |
Average profit | 1 958 cr |
Highest single transaction | 1 958 cr |
Trading |
|
Market network | 40 |
Trading profit | 27 101 331 cr |
Commodities traded | 1 096 |
Average profit | 181 888 cr |
Highest single transaction | 3 157 665 cr |
Mining |
|
Profits from mining | 157 471 cr |
Minerals refined | 79 |
Materials collected | 1 835 |
Exploration |
|
Systems visited | 1 929 |
Profits from exploration | 178 984 114 cr |
Level 2 detailed scans | 11 400 |
Level 3 detailed scans | 11 537 |
Highest payout | 4 619 116 cr |
Total hyperspace distance | 76 508 ly |
Total hyperspace jumps | 2 735 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 22 030,61 ly |
Approximate time played | 2W 1D 10H 40M |
Passengers |
|
Total bulk passengers delivered | 438 |
Total VIPs delivered | 15 |
Total delivered | 453 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 250 |
Total profit | 8 894 295 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 69 |
Grade 1 upgrades generated | 21 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 18 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 7 |