CMDR Eik van de Deik profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18 284 708 164 cr |
Credits spent on ships | 3 536 389 605 cr |
Credits spent on outfitting | 9 727 257 672 cr |
Credits spent on repairs | 114 915 449 cr |
Credits spent on fuel | 1 690 617 cr |
Credits spent on munitions | 11 089 800 cr |
Insurance claims | 165 |
Total claim costs | 1 341 411 209 cr |
Combat |
|
Bounties claimed | 19 478 |
Profit from bounties | 1 745 616 023 cr |
Combat bonds | 11 444 |
Profit from combat bonds | 1 431 232 783 cr |
Assassinations | 399 |
Profit from assassinations | 318 282 184 cr |
Highest single reward | 2 173 900 cr |
Skimmers killed | 155 |
Crime |
|
Fines issued | 761 |
Lifetime fines value | 9 188 087 cr |
Bounties received/earned | 9 144 |
Lifetime bounty value | 317 134 820 cr |
Highest bounty issued | 1 303 600 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 132 505 344 cr |
Commodities smuggled | 13 230 |
Average profit | 712 394 cr |
Highest single transaction | 9 255 514 cr |
Trading |
|
Market network | 519 |
Trading profit | 16 334 630 820 cr |
Commodities traded | 932 780 |
Average profit | 3 619 462 cr |
Highest single transaction | 626 695 784 cr |
Mining |
|
Profits from mining | 10 223 567 350 cr |
Minerals refined | 20 664 |
Materials collected | 93 545 |
Exploration |
|
Systems visited | 15 631 |
Profits from exploration | 2 084 788 052 cr |
Level 2 detailed scans | 67 650 |
Level 3 detailed scans | 72 110 |
Highest payout | 14 348 510 cr |
Total hyperspace distance | 1 204 454 ly |
Total hyperspace jumps | 30 854 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 27W 2D 9H 51M |
Passengers |
|
Total bulk passengers delivered | 14 569 |
Total VIPs delivered | 931 |
Total delivered | 15 500 |
Total ejected | 227 |
Search and Rescue |
|
Total items rescued | 490 |
Total profit | 7 551 201 cr |
Total rescue transactions | 123 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 11 866 |
Grade 1 upgrades generated | 1 328 |
Grade 2 upgrades generated | 1 415 |
Grade 3 upgrades generated | 1 943 |
Grade 4 upgrades generated | 2 449 |
Grade 5 upgrades generated | 4 731 |
Crew |
|
Crew credits earned | 2 424 985 954 cr |
Crew hired | 40 |
Crew fired | 6 |
Crew lost | 33 |
Multi-Crew |
|
Total time in multi-crew | 23H 33M 37S |
Time in gunner role | 25M 21S |
Time in fighter con role | 55M 20S |
Total credits accrued | 23 642 162 cr |
Total fines accrued | 200 cr |