CMDR Eik van de Deik profile
(Fer-de-Lance)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 18 267 000 032 cr |
Credits spent on ships | 3 532 067 377 cr |
Credits spent on outfitting | 9 699 875 769 cr |
Credits spent on repairs | 114 440 422 cr |
Credits spent on fuel | 1 689 284 cr |
Credits spent on munitions | 11 061 740 cr |
Insurance claims | 164 |
Total claim costs | 1 339 579 970 cr |
Combat |
|
Bounties claimed | 19 374 |
Profit from bounties | 1 715 861 014 cr |
Combat bonds | 11 412 |
Profit from combat bonds | 1 404 892 783 cr |
Assassinations | 399 |
Profit from assassinations | 318 282 184 cr |
Highest single reward | 2 173 900 cr |
Skimmers killed | 155 |
Crime |
|
Fines issued | 701 |
Lifetime fines value | 9 159 037 cr |
Bounties received/earned | 9 020 |
Lifetime bounty value | 316 890 520 cr |
Highest bounty issued | 1 303 600 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 132 505 344 cr |
Commodities smuggled | 13 230 |
Average profit | 712 394 cr |
Highest single transaction | 9 255 514 cr |
Trading |
|
Market network | 514 |
Trading profit | 16 331 927 722 cr |
Commodities traded | 932 605 |
Average profit | 3 640 644 cr |
Highest single transaction | 626 695 784 cr |
Mining |
|
Profits from mining | 10 223 567 350 cr |
Minerals refined | 20 664 |
Materials collected | 91 919 |
Exploration |
|
Systems visited | 15 525 |
Profits from exploration | 2 082 500 077 cr |
Level 2 detailed scans | 67 318 |
Level 3 detailed scans | 71 778 |
Highest payout | 14 348 510 cr |
Total hyperspace distance | 1 194 988 ly |
Total hyperspace jumps | 30 629 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 27W 1D 4H 30M |
Passengers |
|
Total bulk passengers delivered | 14 558 |
Total VIPs delivered | 931 |
Total delivered | 15 489 |
Total ejected | 227 |
Search and Rescue |
|
Total items rescued | 373 |
Total profit | 5 162 026 cr |
Total rescue transactions | 101 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 11 701 |
Grade 1 upgrades generated | 1 317 |
Grade 2 upgrades generated | 1 393 |
Grade 3 upgrades generated | 1 910 |
Grade 4 upgrades generated | 2 405 |
Grade 5 upgrades generated | 4 676 |
Crew |
|
Crew credits earned | 2 416 953 682 cr |
Crew hired | 40 |
Crew fired | 6 |
Crew lost | 33 |
Multi-Crew |
|
Total time in multi-crew | 23H 33M 37S |
Time in gunner role | 25M 21S |
Time in fighter con role | 55M 20S |
Total credits accrued | 23 642 162 cr |
Total fines accrued | 200 cr |