CMDR Sabara profile
![](/img/users/6/3/9/5/6395.png?v=1537738804)
(Krait Mk II)
![](/img/ships/unknown.jpg)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 216 294 040 cr |
Credits spent on ships | 61 006 640 cr |
Credits spent on outfitting | 154 552 919 cr |
Credits spent on repairs | 621 531 cr |
Credits spent on fuel | 121 622 cr |
Credits spent on munitions | 657 928 cr |
Insurance claims | 46 |
Total claim costs | 24 763 281 cr |
Combat |
|
Bounties claimed | 193 |
Profit from bounties | 9 807 520 cr |
Combat bonds | 4 |
Profit from combat bonds | 108 000 cr |
Assassinations | 25 |
Profit from assassinations | 7 839 747 cr |
Highest single reward | 553 562 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 435 421 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 31 920 cr |
Highest bounty issued | 8 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 306 500 cr |
Commodities smuggled | 183 |
Average profit | 15 325 cr |
Highest single transaction | 238 700 cr |
Trading |
|
Market network | 166 |
Trading profit | 154 251 340 cr |
Commodities traded | 11 431 |
Average profit | 473 164 cr |
Highest single transaction | 32 702 454 cr |
Mining |
|
Profits from mining | 98 273 728 cr |
Minerals refined | 542 |
Materials collected | 3 454 |
Exploration |
|
Systems visited | 1 759 |
Profits from exploration | 24 950 050 cr |
Level 2 detailed scans | 10 230 |
Level 3 detailed scans | 3 939 |
Highest payout | 2 078 385 cr |
Total hyperspace distance | 36 372 ly |
Total hyperspace jumps | 2 667 |
Max distance from start | 1 364,19 ly |
Max distance from Sol | 1 299,53 ly |
Max distance from Colonia | 23 210,42 ly |
Approximate time played | 3W 4D 13H 39M |
Passengers |
|
Total bulk passengers delivered | 4 |
Total VIPs delivered | 73 |
Total delivered | 77 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 190 899 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 93 |
Grade 1 upgrades generated | 37 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 23 |
Grade 4 upgrades generated | 8 |
Crew |
|
Crew credits earned | 6 304 930 cr |
Crew hired | 12 |
Crew fired | 1 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 58M 43S |