CMDR colossus1 profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 37 708 263 198 cr |
Credits spent on ships | 1 060 579 682 cr |
Credits spent on outfitting | 3 836 799 372 cr |
Credits spent on repairs | 11 254 503 cr |
Credits spent on fuel | 388 106 cr |
Credits spent on munitions | 2 217 220 cr |
Insurance claims | 49 |
Total claim costs | 105 116 520 cr |
Combat |
|
Bounties claimed | 5 773 |
Profit from bounties | 656 837 461 cr |
Combat bonds | 2 148 |
Profit from combat bonds | 90 262 731 cr |
Assassinations | 6 |
Profit from assassinations | 1 027 097 cr |
Highest single reward | 535 575 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 55 |
Lifetime fines value | 252 018 cr |
Bounties received/earned | 39 |
Lifetime bounty value | 45 350 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 126 210 cr |
Commodities smuggled | 23 |
Average profit | 21 035 cr |
Highest single transaction | 121 056 cr |
Trading |
|
Market network | 109 |
Trading profit | 22 704 506 230 cr |
Commodities traded | 57 517 |
Average profit | 58 516 769 cr |
Highest single transaction | 332 462 976 cr |
Mining |
|
Profits from mining | 22 729 628 315 cr |
Minerals refined | 23 588 |
Materials collected | 34 960 |
Exploration |
|
Systems visited | 10 938 |
Profits from exploration | 2 854 650 284 cr |
Level 2 detailed scans | 55 041 |
Level 3 detailed scans | 56 215 |
Highest payout | 17 447 835 cr |
Total hyperspace distance | 583 351 ly |
Total hyperspace jumps | 15 253 |
Max distance from start | 65 278,53 ly |
Max distance from Sol | 65 335,45 ly |
Max distance from Colonia | 46 284,16 ly |
Approximate time played | 29W 8H 55M |
Passengers |
|
Total bulk passengers delivered | 972 |
Total VIPs delivered | 5 672 |
Total delivered | 6 644 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 142 976 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 4 019 |
Grade 1 upgrades generated | 371 |
Grade 2 upgrades generated | 475 |
Grade 3 upgrades generated | 662 |
Grade 4 upgrades generated | 912 |
Grade 5 upgrades generated | 1 599 |
Crew |
|
Crew credits earned | 1 802 876 925 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 16H 5M 3S |
Time in gunner role | 3H 7M 2S |
Time in fighter con role | 26M 14S |
Total credits accrued | 232 000 cr |