CMDR Xen profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24 360 858 732 cr |
Credits spent on ships | 6 034 888 151 cr |
Credits spent on outfitting | 16 904 500 243 cr |
Credits spent on repairs | 132 303 258 cr |
Credits spent on fuel | 2 014 629 cr |
Credits spent on munitions | 4 529 665 cr |
Insurance claims | 83 |
Total claim costs | 521 570 196 cr |
Combat |
|
Bounties claimed | 3 063 |
Profit from bounties | 207 543 348 cr |
Combat bonds | 4 267 |
Profit from combat bonds | 166 721 489 cr |
Assassinations | 95 |
Profit from assassinations | 17 528 847 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 146 |
Crime |
|
Fines issued | 337 |
Lifetime fines value | 6 412 993 cr |
Bounties received/earned | 1 830 |
Lifetime bounty value | 650 180 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 3 312 302 cr |
Commodities smuggled | 1 360 |
Average profit | 70 475 cr |
Highest single transaction | 1 461 268 cr |
Trading |
|
Market network | 995 |
Trading profit | 13 558 883 594 cr |
Commodities traded | 554 135 |
Average profit | 4 037 785 cr |
Highest single transaction | 796 112 616 cr |
Mining |
|
Profits from mining | 14 086 306 981 cr |
Minerals refined | 35 086 |
Materials collected | 124 914 |
Exploration |
|
Systems visited | 29 985 |
Profits from exploration | 2 672 541 284 cr |
Level 2 detailed scans | 57 859 |
Level 3 detailed scans | 64 608 |
Highest payout | 22 494 685 cr |
Total hyperspace distance | 2 195 296 ly |
Total hyperspace jumps | 41 669 |
Max distance from start | 65 603,96 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 67W 5D 22H 12M |
Passengers |
|
Total bulk passengers delivered | 26 468 |
Total VIPs delivered | 42 066 |
Total delivered | 68 534 |
Total ejected | 411 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 93 146 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 111 |
Grade 1 upgrades generated | 744 |
Grade 2 upgrades generated | 880 |
Grade 3 upgrades generated | 1 347 |
Grade 4 upgrades generated | 1 803 |
Grade 5 upgrades generated | 3 337 |
Crew |
|
Crew credits earned | 16 500 601 cr |
Crew hired | 2 |
Crew fired | 2 |