CMDR Darkhands profile
(Hauler)
Federation: Lt. Commander
Empire: Count
Balance |
|
---|---|
Current assets | 4 145 674 473 cr |
Credits spent on ships | 384 498 372 cr |
Credits spent on outfitting | 327 472 158 cr |
Credits spent on repairs | 821 646 cr |
Credits spent on fuel | 117 045 cr |
Credits spent on munitions | 561 332 cr |
Insurance claims | 173 |
Total claim costs | 18 177 727 cr |
Combat |
|
Bounties claimed | 991 |
Profit from bounties | 27 391 376 cr |
Combat bonds | 174 |
Profit from combat bonds | 6 355 207 cr |
Assassinations | 6 |
Profit from assassinations | 3 671 337 cr |
Highest single reward | 435 692 cr |
Skimmers killed | 1 422 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 6 000 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 36 470 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 3 309 146 cr |
Commodities smuggled | 47 |
Average profit | 330 915 cr |
Highest single transaction | 1 517 238 cr |
Trading |
|
Market network | 91 |
Trading profit | 8 493 551 371 cr |
Commodities traded | 22 406 |
Average profit | 23 398 213 cr |
Highest single transaction | 325 387 584 cr |
Mining |
|
Profits from mining | 8 167 322 028 cr |
Minerals refined | 7 318 |
Materials collected | 7 958 |
Exploration |
|
Systems visited | 1 670 |
Profits from exploration | 134 144 665 cr |
Level 2 detailed scans | 1 093 |
Level 3 detailed scans | 1 118 |
Highest payout | 4 753 008 cr |
Total hyperspace distance | 55 907 ly |
Total hyperspace jumps | 2 437 |
Max distance from start | 5 127,37 ly |
Max distance from Sol | 5 156,33 ly |
Max distance from Colonia | 22 286,29 ly |
Approximate time played | 3W 2D 19H 25M |
Passengers |
|
Total bulk passengers delivered | 1 735 |
Total VIPs delivered | 2 122 |
Total delivered | 3 857 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29 167 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 681 |
Grade 1 upgrades generated | 174 |
Grade 2 upgrades generated | 122 |
Grade 3 upgrades generated | 121 |
Grade 4 upgrades generated | 105 |
Grade 5 upgrades generated | 159 |
Multi-Crew |
|
Total time in multi-crew | 2H 37M 32S |
Time in gunner role | 6M |
Time in fighter con role | 50M 23S |
Total credits accrued | 3 324 029 cr |
Total fines accrued | 600 cr |