CMDR Doctor Evil profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 610 627 626 cr |
Credits spent on ships | 1 341 391 693 cr |
Credits spent on outfitting | 3 451 951 718 cr |
Credits spent on repairs | 4 973 531 cr |
Credits spent on fuel | 242 076 cr |
Credits spent on munitions | 692 151 cr |
Insurance claims | 5 |
Total claim costs | 11 926 849 cr |
Combat |
|
Bounties claimed | 2 724 |
Profit from bounties | 262 102 980 cr |
Combat bonds | 248 |
Profit from combat bonds | 13 710 434 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 865 507 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 5 735 cr |
Bounties received/earned | 39 |
Lifetime bounty value | 33 480 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 884 542 cr |
Commodities smuggled | 11 |
Average profit | 88 454 cr |
Highest single transaction | 569 140 cr |
Trading |
|
Market network | 125 |
Trading profit | 9 388 313 016 cr |
Commodities traded | 28 248 |
Average profit | 14 692 196 cr |
Highest single transaction | 732 912 128 cr |
Mining |
|
Profits from mining | 9 291 698 793 cr |
Minerals refined | 10 060 |
Materials collected | 23 185 |
Exploration |
|
Systems visited | 8 322 |
Profits from exploration | 1 502 354 125 cr |
Level 2 detailed scans | 34 451 |
Level 3 detailed scans | 91 098 |
Highest payout | 19 452 398 cr |
Total hyperspace distance | 300 774 ly |
Total hyperspace jumps | 10 074 |
Max distance from start | 25 848,06 ly |
Max distance from Sol | 25 904,15 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 6W 4D 13H 18M |
Passengers |
|
Total bulk passengers delivered | 1 028 |
Total VIPs delivered | 5 101 |
Total delivered | 6 129 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 160 787 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 026 |
Grade 1 upgrades generated | 426 |
Grade 2 upgrades generated | 328 |
Grade 3 upgrades generated | 488 |
Grade 4 upgrades generated | 425 |
Grade 5 upgrades generated | 359 |
Crew |
|
Crew credits earned | 1 125 415 278 cr |
Crew hired | 1 |
Crew lost | 1 |