CMDR Jokeair profile
(Alliance Chieftain)
Federation: Ensign
Empire: Prince
Balance |
|
---|---|
Current assets | 1 486 534 196 cr |
Credits spent on ships | 812 763 048 cr |
Credits spent on outfitting | 1 390 461 293 cr |
Credits spent on repairs | 7 449 868 cr |
Credits spent on fuel | 153 995 cr |
Credits spent on munitions | 1 038 745 cr |
Insurance claims | 22 |
Total claim costs | 164 991 004 cr |
Combat |
|
Bounties claimed | 864 |
Profit from bounties | 26 573 420 cr |
Combat bonds | 91 |
Profit from combat bonds | 3 711 775 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 401 252 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 325 559 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 56 250 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 488 517 cr |
Commodities smuggled | 462 |
Average profit | 17 447 cr |
Highest single transaction | 179 859 cr |
Trading |
|
Market network | 108 |
Trading profit | 1 254 571 018 cr |
Commodities traded | 7 526 |
Average profit | 3 744 988 cr |
Highest single transaction | 255 880 768 cr |
Mining |
|
Profits from mining | 1 244 837 020 cr |
Minerals refined | 2 124 |
Materials collected | 10 922 |
Exploration |
|
Systems visited | 3 134 |
Profits from exploration | 155 578 207 cr |
Level 2 detailed scans | 6 058 |
Level 3 detailed scans | 7 011 |
Highest payout | 10 307 128 cr |
Total hyperspace distance | 159 938 ly |
Total hyperspace jumps | 4 332 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 058,02 ly |
Approximate time played | 3W 2D 14H 8M |
Passengers |
|
Total bulk passengers delivered | 382 |
Total VIPs delivered | 970 |
Total delivered | 1 352 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 251 646 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 588 |
Grade 1 upgrades generated | 200 |
Grade 2 upgrades generated | 135 |
Grade 3 upgrades generated | 143 |
Grade 4 upgrades generated | 78 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 67 853 224 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 34M 51S |
Time in gunner role | 32M 44S |
Time in fighter con role | 1H 33M 12S |
Total credits accrued | 844 046 cr |