CMDR reverendo profile
(Fer-de-Lance)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 3 009 459 514 cr |
Credits spent on ships | 524 005 829 cr |
Credits spent on outfitting | 1 836 804 938 cr |
Credits spent on repairs | 5 010 496 cr |
Credits spent on fuel | 496 884 cr |
Credits spent on munitions | 613 303 cr |
Insurance claims | 15 |
Total claim costs | 93 987 122 cr |
Combat |
|
Bounties claimed | 454 |
Profit from bounties | 24 381 125 cr |
Combat bonds | 966 |
Profit from combat bonds | 29 749 410 cr |
Assassinations | 5 |
Profit from assassinations | 113 013 cr |
Highest single reward | 352 120 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 1 349 910 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 17 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8 029 cr |
Commodities smuggled | 5 |
Average profit | 1 606 cr |
Highest single transaction | 2 335 cr |
Trading |
|
Market network | 64 |
Trading profit | 765 580 737 cr |
Commodities traded | 13 557 |
Average profit | 4 072 238 cr |
Highest single transaction | 517 320 648 cr |
Mining |
|
Profits from mining | 723 261 636 cr |
Minerals refined | 1 206 |
Materials collected | 16 519 |
Exploration |
|
Systems visited | 2 385 |
Profits from exploration | 43 739 532 cr |
Level 2 detailed scans | 1 244 |
Level 3 detailed scans | 1 829 |
Highest payout | 1 626 732 cr |
Total hyperspace distance | 109 151 ly |
Total hyperspace jumps | 4 321 |
Max distance from start | 6 817,38 ly |
Max distance from Sol | 6 887,54 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 4W 3D 6H 25M |
Passengers |
|
Total bulk passengers delivered | 28 |
Total VIPs delivered | 7 |
Total delivered | 35 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 110 470 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 006 |
Grade 1 upgrades generated | 149 |
Grade 2 upgrades generated | 178 |
Grade 3 upgrades generated | 257 |
Grade 4 upgrades generated | 223 |
Grade 5 upgrades generated | 199 |
Crew |
|
Crew credits earned | 85 733 389 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 24M 53S |
Time in gunner role | 16M 36S |
Time in fighter con role | 8M 51S |
Total credits accrued | 1 800 001 cr |