CMDR Veldrina Zaurahel profile
(Imperial Clipper)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 189 418 071 cr |
Credits spent on ships | 491 949 498 cr |
Credits spent on outfitting | 1 109 770 269 cr |
Credits spent on repairs | 5 586 892 cr |
Credits spent on fuel | 237 569 cr |
Credits spent on munitions | 372 441 cr |
Insurance claims | 17 |
Total claim costs | 103 555 515 cr |
Combat |
|
Bounties claimed | 258 |
Profit from bounties | 8 839 173 cr |
Combat bonds | 270 |
Profit from combat bonds | 8 925 189 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 273 645 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 247 650 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 4 100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 318 953 cr |
Commodities smuggled | 265 |
Average profit | 45 565 cr |
Highest single transaction | 218 487 cr |
Trading |
|
Market network | 108 |
Trading profit | 5 276 901 645 cr |
Commodities traded | 85 573 |
Average profit | 16 967 529 cr |
Highest single transaction | 324 359 808 cr |
Mining |
|
Profits from mining | 4 964 528 008 cr |
Minerals refined | 3 697 |
Materials collected | 13 191 |
Exploration |
|
Systems visited | 1 668 |
Profits from exploration | 253 693 314 cr |
Level 2 detailed scans | 9 726 |
Level 3 detailed scans | 10 175 |
Highest payout | 10 609 249 cr |
Total hyperspace distance | 65 392 ly |
Total hyperspace jumps | 2 605 |
Max distance from start | 5 100,19 ly |
Max distance from Sol | 5 109,57 ly |
Max distance from Colonia | 25 701,27 ly |
Approximate time played | 2W 5D 20H 56M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1 840 |
Total delivered | 1 840 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 1 171 642 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 210 |
Grade 1 upgrades generated | 187 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 238 |
Grade 4 upgrades generated | 268 |
Grade 5 upgrades generated | 311 |
Crew |
|
Crew credits earned | 594 231 810 cr |
Crew hired | 47 |
Crew fired | 38 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 48S |
Time in gunner role | 47M 34S |